TRAILER | X360, PC Tuesday, April 6, 2010 | 3:52 PM

Spinter Cell Conviction : 3 gameplay vignettes

Spinter Cell Conviction : 3 gameplay vignettes

A few days before its release, Ubisoft publishes 3 videos of Splinter Cell: Conviction showing the gameplay features.

Acrobatic navigation
Stealth kills
Using environment

All comments

Page 1 2 >>
Commented on 2010-04-06 16:47:15
I want this game so damn bad :D
Commented on 2010-04-06 16:54:37 In reply to Optimusv2
Posted by Optimusv2
I want this game so damn bad :D
More than Reach?

:P
Commented on 2010-04-06 16:57:35 In reply to Optimusv2
Posted by Optimusv2
I want this game so damn bad :D
Dude me too , every new video just pumps me to the max. damn this game just cant ship early enough. But i gotta say im happy they delayed it , you can clearly see how the quality has changed. Kudos to ubisoft
Commented on 2010-04-06 17:02:08
I wouldn't dare so more than Reach, because I've grown so fond of the Halo Universe, but this game has definitely come out of nowhere for me.

I started out excited on first reveal -- the very first reveal -- then it started looking disappointing, and then they made another new reveal showcasing the game's new direction and I was excited again, and then it started to look really iffy with regards to performance and other aspects, only for it to really come to into its own with the latest videos and I was completely sold once I got to try the demo.

And there's a friggin broad daylight chase in the acrobatic navigation video and it looks great, talk about another cool surprise :)

Yep, delaying this game did it a lot of good.
Commented on 2010-04-06 17:31:18
that navigation video, the chase sequence hints of Assassin's Creed and Mirror's Edge in there! I like that :)
Commented on 2010-04-06 17:33:57
this looks so generic , its not splintercell , its a jason bourne game.
this is going to be the worst and lowest rated jason bourne game ever !!!
Commented on 2010-04-06 17:38:44
and here comes the party poopers... who have no idea what they're talking about....
Commented on 2010-04-06 17:46:06 In reply to alimokrane
Posted by alimokrane
and here comes the party poopers... who have no idea what they're talking about....
you said it yourself , splintercell is not supposed to be like assassins creed or mirrors edge. wow just wow
Commented on 2010-04-06 17:47:28 In reply to radsy
Posted by radsy
you said it yourself , splintercell is not supposed to be like assassins creed or mirrors edge. wow just wow
What? Where did I say that? I said I LIKE that there are hints of Assassins Creed and MIrror's Edge in the CHASE sequence. LIKE LIKE.... read my post again!
Commented on 2010-04-06 18:01:30
i think people view previous SC under rose tinted glassess. Don't get me wrong i've loved all but the previous version..but spinter cell was bred on trial and error gameplay mechanics. This removes alot of that. And to be fair it only holds your hand as much as you want your hand held.

I'm glad they've added some pace, yet retained the gadgets. I do think it's a shame that the controls and animation haven't been brought up to the same speed to fit alot more comfortably in that pace.
Commented on 2010-04-06 18:05:57
That Acrobatic navigation one looks crazy, loved the CIA agent reaching for his headset detail.
Commented on 2010-04-06 18:07:38 In reply to alimokrane
Posted by alimokrane
that navigation video, the chase sequence hints of Assassin's Creed and Mirror's Edge in there! I like that :)
I wouldn't be surprised if they use this engine for Assassin's Creed 3. Heck, just replace the guy with Desmond and we have AC3, being in the present and all.
Commented on 2010-04-06 18:26:44
People really are looking at previous splinter cells through rose tinted glasses, but it doesn't really matter to me one way or the other as I've never been this excited about a Splinter Cell title, and the demo alone was personally more fun for me than any Splinter Cell title I've played.

This game won't be perfect, but it's a great step in the right direction for the series and it still contains very strong stealth roots, stealth that I would say is even more fullfilling than in the previous games where it was cookie cutter trial and error.

This game feels more like a stealth sandbox where you have far more options at your disposal, and that doesn't end with gameplay prior to detection, it carries on to gameplay after detection as well.
Commented on 2010-04-06 18:38:58 In reply to Optimusv2
Posted by Optimusv2
People really are looking at previous splinter cells through rose tinted glasses, but it doesn't really matter to me one way or the other as I've never been this excited about a Splinter Cell title, and the demo alone was personally more fun for me than any Splinter Cell title I've played.

This game won't be perfect, but it's a great step in the right direction for the series and it still contains very strong stealth roots, stealth that I would say is even more fullfilling than in the previous games where it was cookie cutter trial and error.

This game feels more like a stealth sandbox where you have far more options at your disposal, and that doesn't end with gameplay prior to detection, it carries on to gameplay after detection as well.
chaos theory was a masterpeice...no rose tinted glasses involved here. i cant imagine conviction getting the same sort of love...in 5 years time when splintercell 6 is announced, people will still be saying "i hope it's as good as chaos theory" becasue chaos theory was and will be be the peak of the series.
Commented on 2010-04-06 18:54:04
The past Splinter Cell games were stale, in my opinion. Going in a fresh direction was undoubtedly the right move on Ubisoft's part, no matter what some people say.

The day-time chase sequence in the first video looks frickin' awesome.
Commented on 2010-04-06 19:05:59
I've played Chaos Theory, didn't beat it mind you, but it was in no way this stealth game without its own potentially serious set of issues.

I hear people saying all sorts of things about Convictions AI when, in my view, there were many, many instances of very unflattering AI in Chaos Theory.

People talk about the stealth gameplay and, based on what little I've seen of Conviction's stealth gameplay, Conviction's approach to stealth when the user chooses to play in such a way may be more than just a little superior to Chaos Theory's implementation of it, but some refuse to acknowledge that, but then I also suppose that comes down to opinion.

The AI feels more sandbox in nature, they feel more appropriately aggressive than in past games, you really feel as if there are many more routes to meet your ultimate end in this game. The level design is, thus far, striking me as superior. You seem to have more room to play around and experiment than ever before.

Then if things should go bad and you get spotted, the game doesn't exactly end there, a whole new can of worms opens up once the last known position indicator comes into play and you attempt stealth after detection.

So you can not only still play with purely stealth, there is now a strong element of planning and stragety involved even in taking out enemies that I feel was not there on such a level in Chaos Theory. I know that this game with its story and direction is taking a risky detour with how some of the older games may have handled things from beginning to end, but this is good for the series.

All real and major splinter cell titles in the future will, I believe, have benefitted strongly as a result of Ubisoft taking the steps they did with this game.

This can't necessarily be brushed aside as just a bourne title, it's what one would expect Sam to be if he were to find himself in such a situation as the one he finds himself in now. I know people wouldn't be expecting Sam to play nice or pull his punches when it involves his family.

I like to see the contrast of Sam challenging the establishment and his organization in a fashion he hasn't done before.

Another issue that shouldn't have been ignored, and I'm glad they didn't, by Ubi for this game was Sam's ability to handle himself in a gun fight. They really help drive home that image of a deadly super spy.

Don't even get me started on the kickass presentation features like the projected text onto walls, the black and white feature when you're concealed in the shadows, but all things you can interact with still being in color. Then there are the ways in which they showcase story elements and certain flashbacks right into the game environment. It was risky and executed amazingly well, I think.
Commented on 2010-04-06 19:44:02
Exactly. People seem to be forgetting that you could gun your way through a good deal of of Chaos Theory, and if things got heated, you always had your trusty insta-kill/incapacitate commands mapped to your triggers. Chaos Theory was the best in the series, but that doesn't even sort of mean that it was perfect.


...though it did have 2v2 Spies vs Mercs... so it wins hands down.
Commented on 2010-04-06 19:45:33
The first two Splinter Cells were very meh, and didn't play CT until very late in the game. But it was a masterpiece. They refined so many of the tedious elements of splinter cell and made a great game.

Double Agent for whatever reason was meh.

I am looking forward to Conviction and LOVE the new direction.
Commented on 2010-04-06 20:25:12
Far too much black and white.
Commented on 2010-04-06 20:43:28 In reply to Ronsauce
Posted by Ronsauce
Exactly. People seem to be forgetting that you could gun your way through a good deal of of Chaos Theory, and if things got heated, you always had your trusty insta-kill/incapacitate commands mapped to your triggers. Chaos Theory was the best in the series, but that doesn't even sort of mean that it was perfect.


...though it did have 2v2 Spies vs Mercs... so it wins hands down.
excatly, i never said it was perfect, it was just the best the splinter cell series has ever been, and no doubt ever will be. i can imagine ubi doing a bit of a 180 on the series like they did with POP and revert back to the older, better formula.
Commented on 2010-04-06 21:08:25
I'll be picking it up, but I must say, nothing from the demo gave me goosechills.

I miss that feeling when the difference between mission success and failure is that one enemy, and you watch his pattern for five minutes then pounce. And he was tough to get at, and when you did you were like "YES!"

Now you push B when you're sorta kinda close to an enemy. Problem solved.

I however have faith in this dev team, and will embrace the full game with an open mind. If anything I think it was a poor level choice for the demo.
Commented on 2010-04-06 21:19:35 In reply to OpiZA
Posted by OpiZA
I'll be picking it up, but I must say, nothing from the demo gave me goosechills.

I miss that feeling when the difference between mission success and failure is that one enemy, and you watch his pattern for five minutes then pounce. And he was tough to get at, and when you did you were like "YES!"

Now you push B when you're sorta kinda close to an enemy. Problem solved.

I however have faith in this dev team, and will embrace the full game with an open mind. If anything I think it was a poor level choice for the demo.
yeah, i at least hope convictions brings about some of those same situations from the older games...like not being able to alert guards otherwise it's mission over. atm the game feels very lax when it comes to stealth. if you fuck up, you can just press your auto-kill button and everything is fine.

i'll be buying it, and i certainly expect it to better that of double agent (360/PS3/PC version) and pandora tomorrow, but i still think the first game, the original xbox version of double agent and especially chaos theory, will be the better games overall and i think most people will agree.

one thing that i really DONT like about conviction is how difficult it is to determine whether a shadow is going to be dark enough to hide in? they've lightened all the shadows compared to the older games so the environments look more appealing to the eye, but as a result you sometimes run for a shadowy area only for it to not be quite shadowy enough to hide you. and thus you are spotted. you almost feel like you're trying to second guess the game designer.
Commented on 2010-04-06 21:39:08 In reply to OpiZA
Posted by OpiZA
I miss that feeling when the difference between mission success and failure is that one enemy, and you watch his pattern for five minutes then pounce. And he was tough to get at, and when you did you were like "YES!"

Now you push B when you're sorta kinda close to an enemy. Problem solved.
I guess you disagree that Chaos Theory was the best Splinter Cell game then, eh? It had two buttons that did the same thing.
Commented on 2010-04-06 21:40:57 In reply to Ronsauce
Posted by Ronsauce
I guess you disagree that Chaos Theory was the best Splinter Cell game then, eh? It had two buttons that did the same thing.
they at least gave you the option to do things non-leathally.
Commented on 2010-04-06 21:44:44
That's kind of being nit-picky though. I honestly don't care if the animation Sam does is a lethal one or not. The end result is the same: the enemy is incapacitated on the floor. Whether my one button press results in Sam punching the guy out, stabbing him, or shooting him, it really makes no difference to me. I still had to get within range, and ideally, I did it stealthy.

one thing that i really DONT like about conviction is how difficult it is to determine whether a shadow is going to be dark enough to hide in?
I do agree with this though. There were spots in the demo that I was sure I'd be spotted in, but when I watched a stealth play through video, the player hid in these places much to my surprise. I kinda prefer the look of the dark shadows anyways. I find more contrast can help a game look a bit...richer.
Page 1 2 >>

About the game


What's up?
  • KORNdog
    KORNdog escaping is really tough though, took me a fair few tries, and isn't really worth the pay off. (31 minutes ago)
  • KORNdog
    KORNdog @Moonwalker: i think there's only 2. die and escape. (43 minutes ago)
  • Moonwalker
    Moonwalker Played Resident Evil 7 demo just now, finally on Xbox One now. I still miss a third person cam but they got the atmopshere nailed, really damn good. Has anyone here got all the endings? (1 Hour ago)
  • aphex187
    aphex187 Wow noway i'll be buying CoD Remaster anytime soon, just over 200 people were playing it on PC in the last 24 hours :/ Rest of the maps are coming including Winter crash :( (3 Hours ago)
  • KORNdog
    KORNdog it's the reason why the PS pro can't exceed the targeted framerates of the base console, even if it is more capable. it would create unfair advantaged. hell, you could argue it does already (3 Hours ago)
  • KORNdog
    KORNdog @crookedmind: higher framerates = more responsive controls. pitting someone with a 25-30 fps version of BF4 with someone with a 50-60 fps version of BF4 would be pretty unfair. (3 Hours ago)
  • Sdarts
    Sdarts @Tiz: I only played the Campaign in the Gears games, so can't say anything about Multiplayer. But Campaign wise, I stand by my previous comments. (5 Hours ago)
PreviousNext
  • Driftwood
    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
  • Driftwood
    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
  • Driftwood
    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
  • Driftwood
    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
  • Driftwood
    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
  • Driftwood
    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
  • Driftwood
    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)
PreviousNext
Top stories