About the game
- Splatterhouse
- X360, PS3
- Published by Namco-Bandai
- French release: 2010
- US release: 2010
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- Copyright 2007-2009 Gamersyde SARL
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needs more blood
What's with the cell-shading-style black line around some of the characters but not always? Plus, the fairly photo-realistic graphic style with the black line just looks weird.
This is sort of one of those wait and see games for me. 2D games dont always translate well into 3D. I will keep my eyes on this one though.
needs more blood
http://www.gamersyde.com/pop_images_splatterhouse-...
What's with the cell-shading-style black line around some of the characters but not always? Plus, the fairly photo-realistic graphic style with the black line just looks weird.
It looks like the farther away an object is the less you can see its outline;
like it's part of the character instead of imitating a hand drawn look.
The look of the game is like a cross between Dead Space and Batman: AA (they also both use UE3 but I'm talking strictly a character/environment design standpoint).
The look of the game is like a cross between Dead Space and Batman: AA (they also both use UE3 but I'm talking strictly a character/environment design standpoint). Need to wait and see how well this translates gameplay-wise as thextreme1 said.
Dead Space has it's own engine.
Anyway enough of defending a great engine and a quick comment about the game, I personally love the monster designs I think they look awsome and the blood just looks comical in a fun way. Hopefully we'll see some gameplay but it looks to have promise on a funn design.