X360, PS3 Wednesday, February 25, 2009 | 6:00 PM

Stormrise video

Stormrise video

Sega sent us this second video of Stormrise showing some of the game's most innovative feature, with this time the line of sight camera.


Line of Sight

All comments

Commented on 2009-02-25 18:23:34
In true 3D!....
Commented on 2009-02-25 19:21:35
Looks pretty cool so far

Also they say true 3d because rarely do RTS use completely 3d environments
Commented on 2009-02-25 19:58:35 In reply to Tinks
I don't understand what you mean with that.
Commented on 2009-02-25 20:09:11
I think he means that although most of the RTS games nowadays use a 3d engine, which doesn't affect the gameplay nontheless...
Commented on 2009-02-25 20:37:01
Ooooo- Ambushes! Me likey this. This is real, boots-on-ground stragegy. Kinda like an expanded Full Spectrum Warrior! I'll be keeping an eye on this one...
Commented on 2009-02-25 21:13:51
I was commenting on Zarsky
Commented on 2009-02-25 21:16:07
Looks like they just copied the camera/play mechanics from Pandemic's Full Spectrum Warrior and took it to it's most logical conclusion - controlling an RTS with it.

It's not exactly "new", but it is a fresh approach to using something that Pandemic created last-gen, but did not know what to do with it beyond the franchise they created it for.

Full Spectrum Warrior being one of those very few, "non-classifiable" games, a hybrid between a strategy game and a shooter, it should be very interesting to see the results of taking it's control and camera dynamic to a purely RTS platform.
Commented on 2009-02-26 02:00:54
"a change is coming to RTS on consoles".. how many times have we heard that in the past 2 years?

This game looks nice..but has anybody ever actually taken into consideration that rts games dont do well on console not simply due to control schemes but the genre itself? it seems like each developer is suddenly pushing rts games at us when in all likely hood its a genre that will never perform well for the console gamer market thats every increasingly pushing towards the "casual" something rts games go against.
Commented on 2009-02-26 02:40:05 In reply to bleachedsmiles
Posted by bleachedsmiles
"a change is coming to RTS on consoles".. how many times have we heard that in the past 2 years?

This game looks nice..but has anybody ever actually taken into consideration that rts games dont do well on console not simply due to control schemes but the genre itself? it seems like each developer is suddenly pushing rts games at us when in all likely hood its a genre that will never perform well for the console gamer market thats every increasingly pushing towards the "casual" something rts games go against.
i think thats why they're trying a new approach. halo wars has imo refined the traditional RTS controls to a point where it cant really improve. these guys however are actually approaching the genre itself in a whole different way to hopefully appeal to more people. and hopefully it works.

i mean, for me, a person who doesnt like traditional RTS's, already this is looking a damn sight more appealing (well, except for the uninspired art) then something like C&C.

halo wars has essentially made traditional RTS's bearable for someone like me.

this game however genuinely has a chance to make me enjoy it. after all i enjoyed full spectrum warrior and that was essentually an RTS but on a much smaller and much more focused scale.

i dont like resource management and unit management, it's a chore for me. but halo wars managed to similify it so it was fast and easy. im hoping this takes it to the next stage and actually makes it genuinely enjoyable.
Commented on 2009-02-26 10:54:49
To be honest, I much prefer the way both Ubi went with EndWar and the way these guys go with Stormrise. Traditional RTS doesn't do well on consoles, and that is how it is always going to be. It's impossible to try to port over a genre which is so incredibly bound to the keyboard + mouse control scheme.

Even though I'm not that big of a fan of RTS games (I play them, but I prefer shooters and RPGs), but I will still be looking forward to this game. Hell, I may even buy it simply to support the developers who are actually trying to create something new in this copy + paste infected world.
Commented on 2009-02-27 22:54:32
personally i love halo wars hands down when it comes to rts's im sorry but simplified and fun is where its at... civ:rev and halo wars

but this is definitly tweaking my heart string sto make me want it.

About the game


What's up?
  • KORNdog
    KORNdog and i say that as someone who believed half life 2 is still the greatest FPS ever made. but it's still an issue that plagues a lot of games. horizon recently was terrible at this with the audio logs. (5 minutes ago)
  • KORNdog
    KORNdog but that's a common problem with maintaining player control even when characters are talking at you. you get distracted and start fannying around. (7 minutes ago)
  • KORNdog
    KORNdog @MrWhite: eh, i'll give you alex vance, but i don't really find any of the others particularly well written. and i'd argue throwing boxes while you're supposed to be engrosse in story is bad design. (8 minutes ago)
  • MrWhite
    MrWhite Sometimes the less you know about a character too = more interesting. Like G-Man. He pops up now and again being a creepy bastard. Thats what makes him interesting. (2 Hours ago)
  • MrWhite
    MrWhite Plus the fact you were messing about with boxes is a good thing, no? Game first, story and characters second is my motto. (2 Hours ago)
  • MrWhite
    MrWhite @KORNdog: Come on Korn, you know thats a horseshit statement you made. Before Naughty Dog and Bioware with Mass Effect, there was Alyx Vance. She may be a bit dated these days, but back then... (2 Hours ago)
  • KORNdog
    KORNdog @MrWhite: i guess i missed it. i was too busy running about all over the place throwing boxes around as my mute husk. lol (2 Hours ago)
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