Images Xbox 360 PS3

Capcom has decided to show us a bit more of the most unlikely cross-over of all time, Street Fighter X Tekken. Images inside.

8 images

  • Street Fighter X Tekken images - 8 images
  • Street Fighter X Tekken images - 8 images
  • Street Fighter X Tekken images - 8 images
  • Street Fighter X Tekken images - 8 images
  • Street Fighter X Tekken images - 8 images
  • Street Fighter X Tekken images - 8 images
  • Street Fighter X Tekken images - 8 images
  • Street Fighter X Tekken images - 8 images
rekathon3
rekathon3
Commented on 2010-08-13 15:34:05
Why the street fighter characters beating the hell out of the tekken characters in every shot. What are you trying to say capcom? lol
In reply to
Megido
Megido
Commented on 2010-08-13 15:35:20 In reply to rekathon3
Posted by rekathon3
Why the street fighter characters beating the hell out of the tekken characters in every shot. What are you trying to say capcom? lol
Payback for the Comic-con trailer? :P

Anyway, nothing new here. I wish they'd just spill the beans on what characters will be in the game.
In reply to
prodygee
prodygee
Commented on 2010-08-13 16:04:30
Shit this still looks like shit if you ask me. Probably will look as good as SFIV when it's done.
In reply to
FormlessLikeWater
FormlessLikeWater
Commented on 2010-08-13 16:31:45 In reply to Megido
Posted by Megido
Payback for the Comic-con trailer? :P

Anyway, nothing new here. I wish they'd just spill the beans on what characters will be in the game.
We both know they're going to drag that along until like a month before the game's release.
In reply to
bleachedsmiles
bleachedsmiles
Commented on 2010-08-13 17:48:52
alot of those screens remind me of fan art that kids would send in to CVG magazine... all out of proportioned, and crass colours. Or, in otherwords, each one of those screens could pass for the usual poorly drawn street fighter games cover.
In reply to
Megido
Megido
Commented on 2010-08-13 18:13:28 In reply to FormlessLikeWater
Posted by FormlessLikeWater
We both know they're going to drag that along until like a month before the game's release.
Yeah, i know. They'll start dropping character names and videos a few months before release and by the time i know if my favorite characters are in there i've already lost interest in the game because of the media frenzy :P
In reply to
Tarrell13
Tarrell13
Commented on 2010-08-13 18:31:11
No no no I waited for a cross but it should be Tekken vs Dead or Alive lol
In reply to
thedarkchild
thedarkchild
Commented on 2010-08-13 20:35:52 In reply to rekathon3
Posted by Tarrell13
No no no I waited for a cross but it should be Tekken vs Dead or Alive lol
Yes! That would be an interesting game! ;)
Posted by rekathon3
Why the street fighter characters beating the hell out of the tekken characters in every shot. What are you trying to say capcom? lol
That they don't have any move for the Tekken cast yet..they simply took SFIV and put the Tekken cast in there.. :P
In reply to
rekathon3
rekathon3
Commented on 2010-08-14 03:35:55 In reply to thedarkchild
Posted by thedarkchild
That they don't have any move for the Tekken cast yet..they simply took SFIV and put the Tekken cast in there.. :P
They have moves for the Tekken cast here's a gameplay video.

http://www.1up.com/do/gameOverview?cId=3174367
In reply to
Blue_Eagle44
Blue_Eagle44
Commented on 2010-08-14 03:46:22
bleh the tekken characters look crap in this style, probs because they were always made to look semi realistic compared to the sf cast. I mean i love the style in sf4/ssf4 but this just looks bleh.
In reply to
FemaleTengu
FemaleTengu
Commented on 2010-08-14 05:38:31
cross games are the worst thing the creators of BEMUS could invent. If I want to play Tekken, I'll play Tekken. If want to play SF, I'll pick SF.

Graphics are horrible, just as SF4s. Looks like a Gamecube game or so.
In reply to
Megido
Megido
Commented on 2010-08-14 07:47:44 In reply to Tarrell13
Posted by Tarrell13
No no no I waited for a cross but it should be Tekken vs Dead or Alive lol
Wait, instead of mixing a great fighter with a pile of crap, why not mix it with another great fighter instead? Like VF. Yeah, that'd be kick ass, Tekken x Virtua Fighter. Unfortunately 90% of all gamers are too stupid to appreciate the virtues of VF so that nwill never happen.

Also, if SF should be mixed with any game it should be mixed Guilty Gear and not Tekken. I've said this before but the Tekken characters won't play like Tekken characters in this and the SF characters sure as hell won't play like SF characters in Tekken x SF so in a way i really don't see the point. At the same time i'm sort of looking forward to putting the smack down on all the SF characters :P
In reply to
broman
broman
Commented on 2010-08-15 13:07:23
If a little over 10 years ago you would've told me this day would come, I would've been like shit yeah. But now having seen it, I'm like fuck no.
In reply to
FemaleTengu
FemaleTengu
Commented on 2010-08-16 03:02:12 In reply to Megido
Posted by Megido
Wait, instead of mixing a great fighter with a pile of crap, why not mix it with another great fighter instead? Like VF. Yeah, that'd be kick ass, Tekken x Virtua Fighter. Unfortunately 90% of all gamers are too stupid to appreciate the virtues of VF so that nwill never happen.
Pile of crap? Wow, sucking at DOA?

Tekken is not different from DOA. Both fighters are fighters for casuals but provide enough depth in gameplay for being competitive.
In reply to
Tinks
Tinks
Commented on 2010-08-16 03:11:13
Yeah I'd put DOA and Tekken on the same level really

I don't really know if there is an equivalent to Street Fighter at all really, especially competitively.
I expect this to benefit Capcom most of all in the end.

Virtua Fighter is off on it's own as well. It doesn't sell well in the states but in Japan it flourishes because arcades haven't died there.
In reply to
Megido
Megido
Commented on 2010-08-16 03:38:17 In reply to Tinks
Posted by FemaleTengu
Pile of crap? Wow, sucking at DOA?

Tekken is not different from DOA. Both fighters are fighters for casuals but provide enough depth in gameplay for being competitive.
Posted by Tinks
Yeah I'd put DOA and Tekken on the same level really

I don't really know if there is an equivalent to Street Fighter at all really, especially competitively.
I expect this to benefit Capcom most of all in the end.

Virtua Fighter is off on it's own as well.
Tekken is VERY different from DoA, for one you don't have the ridiculously huge gaps for counters/reversals, and let's not even bring spacing up.

Yeah, the fact that you say that just shows how in depth invested you are. I'm not saying that Tekken is better than VF nor am i saying that it's better than stuff like GG or SF but the you have to be a scrub to think that Tekken is casual game. I know most people have a hard time wrapping their head around the actual game system and instead just spam combos like bloody retards. But see that's what separates the casual tards from the invested players, we who actually care about the game and take time to learn a bit of strategy like frame data, proper oki, spacing, setups and mixups find a deep and rewarding experience. When was DoA last inculded in any major tournament? Evo 06 had DoA 4, never before and never after, while Tekken has been a staple since the very first Evo, with the exception of 09 for some reason. Possibly because T6 hadn't come out on consoles yet i guess?

Sorry, but it seems like you guys are the casuals when it comes to fighters. DoA is lacking in balance and plenty of other elements that Tekken has a lot betterly defined. I can agree that T6 is a bit more scrub friendly with the nerfed spacing and ridiculously easy wall games but it still offers more than the competition in the 3d-fighter arena (excluding VF since the series is pretty much dead now).

DoA is very gratifying, and if that's what you want then go for it but i can't call it a good fighter by any stretch. That game ifeels like it's more about the spectacle than tight and polished gameplay.

As for the SF statement, i find that games like Tekken and VF have more depth, sidestepping and about one billion times more interesting oki just adds so much extra depth and strategy to the experience. Also the lack of bloody fireballs is something i personally prefer. I don't know how many high-level pro matches i've seen taht just turn into hadouken spam-fests, and it's not fun in any way. I really don't understand why people adore SF so much either as there are other, more interesting, 2d fighters available. Guilty Gear for example. But i guess the fact that SF4 is so utterly basic is why it has such a large following, throw some roman cancels in there and people get confused and scared.
In reply to
Tinks
Tinks
Commented on 2010-08-16 04:43:34
Yeah Guilty Gear and especially Blazblue are basically evolutions upon SF. Personally I enjoy them more, but that is just me. I like Third Strike and Alpha 3, and a number of the crossovers, but I don't dig the new shit so much.

I think Street Fighter mostly has the benefit of just being the most constant fighter since its inception (a dream within a dream). Also the game has just been consistent over the years and Capcom should be credited for handling it so well along with all the other offshoots that came along with it. It has more history than any of the competition.

If DOA had been a more consistent game and not given up on, the comparison to Tekken would be more valid. I think DOA would have become much more like Tekken and I always saw them as competing against one another when DOA3 came out. 2d fighters and Virtua Fighter always seemed off in their own world. Xbox had DOA, and PS2 had Tekken. That just seemed to be how it was?
In reply to
Megido
Megido
Commented on 2010-08-16 05:00:25
Yeah, but DoA was never a competent fighter, much like Tekken was pretty much garbage until Tekken 5. People will be all like "Tekken 3 was the best!" or "Tekken tag is the best!" but to be blunt, they are fucking stupid. Tekken 3 was where Tekken started to adapt teh palystyle that we have today but the blanace was beyond broken, it was a complete joke. Tekken tag worked well, as long as you palyed with only the top-tier cahracters. Pit a top tier against a low tier character and there is only one outcome. Tekken 4 was developed by a different team and sucked balls but Tekken 5 finally got it right and had smaller gaps between the cahracters and a much more developed system. That's when tekken became good. DoA also did a shitload of evolving from the first game to part 4 but to be honest, i never felt like team ninja understood what amde a fighter good...or perhaps their aim was always to simply make a flashy fighter than most anybody could pick up and play and not much more. DoA just feels like it never got past it's infancy, it feels poorly balanced and badly though through in many ways.

I really don't think the gap between VF and Tekken is that large to be honest, though their systems have a few fundamental differences. The most obvious part being how VF has a very strict system. A sidestep is for example is very mechanic in VF whereas sidestepping in Tekken feels more fluid, if you know what i'm saying. I personally love VF but both games still pretty much builds on the same principles even if they approach it form different angles.

Also, you are forgetting Soul Calibur, which i personally also think trumphs DoA in just about ever conievable way. Not that i like SC especially much either, but it still feels like a more competent series.
In reply to
FemaleTengu
FemaleTengu
Commented on 2010-08-16 05:54:07
I haven't compared DOA to Virtua Fighter, lol

And it seems like you never played DOA3 or you dont know how the game actually REALLY is. It's at least as good as Tekken 5 cauz I own and have both games. DOA4 (lack of guarantee, still no real side stepping) was indeed bad for the most parts. DOA4 is the worst DOA for the community.

I'm an (offline!) DOA player there is still much support by DOA(3) players via tournaments etc.
Also, you are forgetting Soul Calibur, which i personally also think trumphs DoA in just about ever conievable way
SC is a deep fighter. But I dont like weapon based BEMUs or things like ring-out-K.O.s.
In reply to
Megido
Megido
Commented on 2010-08-16 06:59:40
I have DoA 3 right here. Admittedly it doesn't see much use as it blows, but i do have it and i have played it. I still think it's unbalanced, i still think that the time frame for parries is silly and i still think that the spacing is poor. I also own Tekken 5 and Tekken 6. What's your point? You think i haven't played fighters?

I'm not saying that DoA is bad because i don't like it, i don't like Street Fighter or Soul Calibur either, I'm saying it because it seems rather flawed (be it 3 or 4 or whatever you like). The game just doesn't seem to deliver when it comes to high-level play. You say you know but i don't think you know how to play tekken for shit tbh. I know like 3 people who actually know how the game works, most all people i meet online have no idea what they are doing and my 85% win ratio pretty much speaks for that. I think you are much more of a casual than you think and i think you don't really know what you are talking about. I'm not trying to be insulting or anything, but there are so few that actually sit down and learn how the game works and i can admit that if it weren't for my friend who is a really good palyer i probably never would have learned either, so it's not really a fault of yours. Except for VF4 EVO i don't know of a single fighter that has a comprehensive tutorial on how to play the game properly.
In reply to
FemaleTengu
FemaleTengu
Commented on 2010-08-16 07:57:18
You dont need to tell me what kind of ONLINE! winning ratio you have. I have a 75% win ratio in DOA4. But who cares. Online is nothing compared to offline gameplay (save moves become unsafe, strange frame windows, even broken inputs etc), just for your information. The people you meet online are newbiews, nothing more.

Just because DOA offers parries with 0 frames (exactly, zero) doesn't mean the game isn't made for high level play. Spamming holds will bring you to nowhere. You can play every BEMU on a casual and a high level.

And btw, I'm definitely not casual cauz I learned how DOA works for a (very) long time now. And this requires some knowlegde in the overall BEMU genre, as you should know. I'm definiteley not green. But ok, I'm done arguing.
In reply to
Tinks
Tinks
Commented on 2010-08-16 08:15:47
I liked Soul Calibur on Dreamcast. After that I didn't like where it went. It was a revolutionary fighter for its time certainly. I could probably still play the original.

When you talk about poor spacing what do you mean? I know spacing, and I know it's integral for every fighter, as well that it's different in each game. How can it be poor though?

Also there are more iterations of Tekken consistently to make it what it is. If they hadn't dropped DOA it probably would be right up there with Tekken right now. They relate a lot more than Street Fighter
In reply to
FemaleTengu
FemaleTengu
Commented on 2010-08-16 08:23:41
Team Ninja hasn't dropped DOA. Just a "short break" more or less, lol. Since they're working on that new DOA for the Nintendo 3DS, I expect something new in the next few months. And they said they wont drop their important franchises (which includes Ninja Gaiden as well). Would be stupid anyway, if you ask me. Especially if you dont have any other big franchise to sell.

http://www.gamesradar.com/3ds/dead-or-alive-3d/scr...
In reply to
Megido
Megido
Commented on 2010-08-16 09:17:12 In reply to Tinks
Posted by Tinks
I liked Soul Calibur on Dreamcast. After that I didn't like where it went. It was a revolutionary fighter for its time certainly. I could probably still play the original.

When you talk about poor spacing what do you mean? I know spacing, and I know it's integral for every fighter, as well that it's different in each game. How can it be poor though?

Also there are more iterations of Tekken consistently to make it what it is. If they hadn't dropped DOA it probably would be right up there with Tekken right now. They relate a lot more than Street Fighter
Spacing can be poor if it doesn't contribute much to the gameplay. I just find the movement in general to be wonky and in many cases useless. Then again DoA has such an ill defined system, it's really hard to understand how the moves are built up or how they figured shit out. In VF, Tekken, SC or most any other fighter you instantly understand which attacks track and which don't while in Doa it seems almost random. I set the CPU to sidestep. I mash out ANY given string and it hits. So i figure maybe it's about the timing and i set the CPU to just spam a mid jab while i try to sidestep. No luck there, no matter how well i try to time that little hop Hitomi still gets a face full of fist. So what was the fucking point with sidestepping when ever goddamn move has full on 360 tracking? What's the point of trying to dash out when the opponent has string and lunges that carry them half way across the screen? Then the game covers for that crap with the huge counter window instead. DoA feels incredibly scrub-friendly in that it's more about spamming strings and hammering that reversal button, but that's just my take on it. I know i haven't spent hours upon hours with DoA so i'm probably wrong on some points but no matter how i twist or turn it it just doesn't feel especially tight at all. Even games that i don't particularly like, such as Street Fighter, i can still see why people like them but not so much with DoA. It just get the impression that with DoA either they really didn't understand fighters or they tried to be different and failed miserably.

In VF, Tekken and Soul Calibur you have to use moves that track in the correct direction, otherwise you miss. In Tekken it's possible to to dash out of range so that the attack whiffs and then dash back in to punish and that adds another layer of strategy, but with DoA i just have a hard time seeing that, unles it's a move that actually does it for you (which i'm sure there are).

If i were to say anything in favor of DoA it's that it's perfect for when some non-gamer friends are over (and your wii is broken). They can jsut pick up the controller and mash away and still do ok, as compared to the anal trauma that would be the result of a Tekken match :P
In reply to
SimonM7 - The other mod's bitch
SimonM7
Commented on 2010-08-16 09:58:32
DOA4 actually really straightened up a lot though. You could even claim that Ultimate on the original Xbox set the series back on track after the play dough DOA3, I wouldn't protest that, but DOA4 really flashed potential for the series. Among other things, as per usual.

But yeah, placing Tekken and DOA in the same category is unfair. Sure, Tekken has had several successive identity crisis(es?), starting with 4 and culminating with some misguided Soul Calibur-esque bloating of the latest entry. It has worked its way back to something resembling the rush based T3 and TTT though, and if you can stomach Namco's recent trend of overproducing their games, it's a very good fighter.

I concur that T3 and moreso TTT had balance issues, to address Megido's point, but they essentially boiled down to tiers. Only a handful of characters were used consistently. Tekken 4 hamfistedly tried to alter the gameplay in different degrees of awkward ways, and it's actively tried to phase those out since. The closer Tekken gets to T3's focus while maintaining balance between characters, the better in my book.

The pressure/rush nature of the gameplay lends it a simple focus. Defensive/turtle play in Tekken is mind erodingly boring, and Tekken 4 really reduced the thing to a turtling poke fest.
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