Scifi horror genre is not lacking video games, you can add one more to the list with Syndrome. Dazed and confused after waking up from cryosleep on a spaceship, the player notices most crew members are dead while those alive seem changed. You'll have to find out what happened with limited resources, spooky exploration and reactive enemies. It is set to release in Q2 2016 for PC (with Oculus Rift support), PS4 and One. You can help Greenlight it here. Check out the first screens and a trailer after the jump.
Camel 101 and Bigmoon Entertainment Announce First-Person Space Survival Horror Game “Syndrome”
Launching Worldwide Q2 2016 on Xbox One, PlayStation 4 and Windows PC with Oculus Rift support
Gaia, Portugal - September 30, 2015 - Independent game studio Camel 101 and Bigmoon Entertainment today announced Syndrome, a survival horror game coming to PC, Xbox One, Playstation 4, Mac and Linux in Q2 2016. Featuring Oculus Rift support, Syndrome takes the genre back to its terrifying roots as players wake up on a deserted spaceship, dazed and confused from a deep cryosleep only to discover that most of the crew are dead or… changed. In the midst of this deeply frightening environment, surrounded by reactive enemies that pick up on every move and sound, players must discover what has happened to the spaceship and how to escape its claustrophobic confines alive.
"We are all excited with the development of this great survival horror game. As huge fans of the genre, we drew on inspiration from a number of the scariest films and concepts to create this truly terrifying experience”, said Paulo J. Games, Game Director of Bigmoon Entertainment. "We couldn’t be more pleased to work with our friends from CAMEL 101 on this awesome title."
In Syndrome players awaken from a deep slumber to discover a bloodcurdling scenario: most of the ship’s crew are dead, but not all of them. To survive the horror of what is left of the crew, gamers must first arm themselves with the few weapons that are scattered about, only to discover that ammunition is scarce and not at all adequate to deal with the transformed monstrosities lurking in the shadows of the ship, that react violently to every movement and noise. Gamers will soon discover that hiding and breathing as noiselessly as possible is the best course of action, while they must gather resources and learn as much as possible about the enemies’ behavior to both avoid and defeat them.
Countless physical and psychological threats await players inside the vessel, forcing them to use weapons and ammo wisely and sparingly, as there is no guarantee that they will find more. Every inch of the ship must be explored to discover its secrets and - most importantly - the secret to make it out alive.
@MrWhite: the rude awakening has to take place now, because all these anti consumer practices are currently at their alltime worse. (1 minute ago)
then it should be the reviewers job to question that, and then withhold their final verdict until they play a product that representative of the consumer release. (56 minutes ago)
If developers are being disingenuous with certain "features" and holding them back or flat out deliberately omitting them from review builds (57 minutes ago)
The way these things are getting dropped into games now, it's not an afterthought. They're there early and by design. There's no excuse. (59 minutes ago)
@droezelke: Hmm, not sure if I buy that one. Reviewers often get handed the final build. Besides, there's beta's and the like they get handed, and early access to the games. (59 minutes ago)
...has been on the market as retail version. (1 Hour ago)
@MrWhite: It's hard for the reviewers, as sometimes these 'features' aren't in the review code or are disabled. So, it would be best to read reviews that go live after the game... (1 Hour ago)