Good Shepherd Entertainement announced it will publish later this year on PC and Mac Black Future '88, a 2D synth-punk roguelike action shooter from one-man studio SuperScarySnakes. Jump inside for more details and the trailer.
GOOD SHEPHERD ENTERTAINMENT TO PUBLISH SUPERSCARYSNAKES’ DYSTOPIAN ROGUELIKE ACTION SHOOTER BLACK FUTURE ‘88 ON WINDOWS PC, MAC IN 2018
AMSTERDAM – March 14, 2018 – Good Shepherd Entertainment has revealed it will publish independent developer SuperScarySnakes’ synth-punk 2D roguelike action shooter Black Future ‘88 later this year on Windows PC and Mac.
Black Future ‘88’s neon-lit retro-future style paints a dark alternate history of a world reeling from a nuclear cataclysm created by Duncan, the tower architect. The first of his bombs fell in 1988, blacking out the sun with perpetual rain; it’s been 1988 ever since. Now the only time that matters is measured in minutes left to live. As one of the last remaining survivors, fight your way to the top of the tower to kill Duncan before your heart explodes.
Climb an evolving procedural tower through a merciless onslaught of fire, lasers and steel. Shoot, slash and dash to overcome deadly traps, homicidal AI, crazed junkies and colossal boss-grade Wardens. Choose one of five playable characters, each with their own unique powers, then upgrade your renegade with a selection of dozens of brutal weapons and special buffs/curses to survive. Test your wits and reflexes alone or with a friend in two-player couch co-op, and measure your mettle against other players by tackling daily challenges with unique attributes to climb the global leaderboard.
Black Future ‘88’s anarchic ascent for revenge is scored with a killer analog-synth original soundtrack from post-punk new-wave band Tremor Low.
@MrWhite: she was kinda stiff/robotic in the original BR too. Like a doll, which they obviously aimed for, which helps sell the 2049 version. (1 minute ago)
The other scenes that had all CG models of the actors and actress were so well done, I didn't realise it was entirely all rendered. Joi for example is almost completely CG overlaid with the actress. (3 minutes ago)
Tarkin in Rogue One looked great right up until he started moving and talking. Then it just looked ridiculous. BR's Sean Young is a bit similar, but its only really her mouth moving that I find off (4 minutes ago)
CGI was at the point of being capable of rendering photo realistic humans a while ago. It's just the animation that lets it down. (5 minutes ago)
@Melmoth: That's the hard stuff because you instantly know its not real, though. The invisible stuff is usually stuff that isn't animated, like cityscapes and ambient background effects. (6 minutes ago)
how many will point out that the snow by the roadside is a visual effect. those kind of effects are used all the time without people noticing. (9 minutes ago)
funny thing is... if you want to find amazing lit and looking marble hallways with statues and fine architecture in a game, maybe... play Ryse? kinda akward. (9 minutes ago)