Twenty-one years after its first release, the first System Shock is back thanks to Night Dive Studios who just unleashed on GOGSystem Shock: Enhanced Edition. The title comes with improvements such as mouselook, widescreen, and a high resolution display mode.
System Shock premieres on GOG.com | Introducing the Enhanced Edition by Night Dive Studios
Including official mouselook and widescreen support.
Warsaw, September 22 - System Shock, the breakthrough FPS/RPG hybrid - one of the most influential video games ever produced - is back and enhanced, as Night Dive Studios unleashes yet another long-lost piece of gaming history on GOG.com.
On release, System Shock forever changed the face of action gaming - it ushered an era of storytelling, choices, and RPG elements - directly influencing all-time classics like Deus Ex and Bioshock. Today, the legend returns in better shape than ever.
"With System Shock: Enhanced Edition, we're implementing game-changing improvements, including mouselook, widescreen, and a high resolution display mode," says Stephen Kick, CEO of Night Dive Studios. "The classic game has never been more accessible to a modern audience."
The re-release supports resolutions up to 1024x768 (compared to the original 640x480), and a native 854x480 widescreen mode. Gameplay was also streamlined with a toggleable mouselook mode, including more intuitive inventory and item management. Combined with assorted bug-fixes and remappable controls, System Shock is now truly enhanced.
Some gaming experiences are truly worth preserving. Gamers can also return to the authentic 90's gameplay with System Shock: Classic - ready for modern systems, completely unaltered in all other aspects. Both releases are available in a single package, with a 40% discount for all System Shock 2 owners on GOG.com - and 20% off for everyone. The discounted offer will last until Tuesday, September 29, 6:59 AM GMT.
Finally, please join Stephen Kick (Founder and CEO of Night Dive Studios) and Paul
Neurath (Creative Director at Looking Glass Studios, and industry veteran credited on System Shock 2, Thief, Neverwinter Nights and more) for an in-depth, roundtable discussion on the System Shock phenomenon and its many influences in game design to date - on Twitch.tv/GOGcom - September 23, 6:00 PM CET, 4:00 PM GMT, 9:00 AM PDT, 12:00 PM EDT.
i still think the mastermind itagaki has secretly worked on this game lol :D (27 minutes ago)
Seeing some so called ''souls vets'' giving up, without learn the posture system, cuz no overlevel/co-op/iframes abusing/backstab - sogood.gif (28 minutes ago)
20hrs in and 11 bosses defeated (2 main,9 optional - only one of them was shit yay!), this is the ninja game i've been waiting since NG days bruhs. Loving its depth of all mechanics. (32 minutes ago)
@Melmoth: Yelp, it's all about perry and attack with that guy. (5 Hours ago)
This is the closes (setting) i've seen to my old fav. Irem's Ninja Spirit that i've seen. Feudal japan mixed with From's superb bosses also makes me think about Madhouse's Ninja Scroll. (7 Hours ago)
only played the first area (after the prologue), and it's more openworld-ish than the other From games. very vertical , and wider play area. (7 Hours ago)
@asdfg: The first miniboss felt like something they put in there to tell soulspeople that "don't play it like it's souls". i got whooped seriously when i tried to dodge the guy,. (7 Hours ago)