Twenty-one years after its first release, the first System Shock is back thanks to Night Dive Studios who just unleashed on GOGSystem Shock: Enhanced Edition. The title comes with improvements such as mouselook, widescreen, and a high resolution display mode.
System Shock premieres on GOG.com | Introducing the Enhanced Edition by Night Dive Studios
Including official mouselook and widescreen support.
Warsaw, September 22 - System Shock, the breakthrough FPS/RPG hybrid - one of the most influential video games ever produced - is back and enhanced, as Night Dive Studios unleashes yet another long-lost piece of gaming history on GOG.com.
On release, System Shock forever changed the face of action gaming - it ushered an era of storytelling, choices, and RPG elements - directly influencing all-time classics like Deus Ex and Bioshock. Today, the legend returns in better shape than ever.
"With System Shock: Enhanced Edition, we're implementing game-changing improvements, including mouselook, widescreen, and a high resolution display mode," says Stephen Kick, CEO of Night Dive Studios. "The classic game has never been more accessible to a modern audience."
The re-release supports resolutions up to 1024x768 (compared to the original 640x480), and a native 854x480 widescreen mode. Gameplay was also streamlined with a toggleable mouselook mode, including more intuitive inventory and item management. Combined with assorted bug-fixes and remappable controls, System Shock is now truly enhanced.
Some gaming experiences are truly worth preserving. Gamers can also return to the authentic 90's gameplay with System Shock: Classic - ready for modern systems, completely unaltered in all other aspects. Both releases are available in a single package, with a 40% discount for all System Shock 2 owners on GOG.com - and 20% off for everyone. The discounted offer will last until Tuesday, September 29, 6:59 AM GMT.
Finally, please join Stephen Kick (Founder and CEO of Night Dive Studios) and Paul
Neurath (Creative Director at Looking Glass Studios, and industry veteran credited on System Shock 2, Thief, Neverwinter Nights and more) for an in-depth, roundtable discussion on the System Shock phenomenon and its many influences in game design to date - on Twitch.tv/GOGcom - September 23, 6:00 PM CET, 4:00 PM GMT, 9:00 AM PDT, 12:00 PM EDT.
@KORNdog: Speaking of Spiders, I finished Technomancer yesterday. Fun game but dragged down by WAY too much backtracking and lack of different locations. (8 Hours ago)
@KORNdog: I'm not far enough into the game yet but I heard the game world is very interesting and full of great quests with multiple choices. Those kinda things sound great to me. (8 Hours ago)
i honestly think they'd do better making something on a smaller scale. like an isometric action RPG. that spiders (developer) could do with going that direction too. (9 Hours ago)
@Moonwalker: it just looks like a typical game from them to me. like they bit off more than they can chew and the results are just mediocrity across the board. (9 Hours ago)
@KORNdog: the facial animations are bullshit yes, animations in general are passable, combat isn't nearly as bad as I expected though. The world so far has been great, very very nice indeed. (9 Hours ago)
@Moonwalker: it still looks all kinda of garbage though. lol (9 Hours ago)
tearing was horrible, not to mention loading times. Plus it really doesn't look too bad either. Trees and foliage swaying in the wind, nice lighting. Good job PB. course all the jank is still there :) (9 Hours ago)