Twenty-one years after its first release, the first System Shock is back thanks to Night Dive Studios who just unleashed on GOGSystem Shock: Enhanced Edition. The title comes with improvements such as mouselook, widescreen, and a high resolution display mode.
System Shock premieres on GOG.com | Introducing the Enhanced Edition by Night Dive Studios
Including official mouselook and widescreen support.
Warsaw, September 22 - System Shock, the breakthrough FPS/RPG hybrid - one of the most influential video games ever produced - is back and enhanced, as Night Dive Studios unleashes yet another long-lost piece of gaming history on GOG.com.
On release, System Shock forever changed the face of action gaming - it ushered an era of storytelling, choices, and RPG elements - directly influencing all-time classics like Deus Ex and Bioshock. Today, the legend returns in better shape than ever.
"With System Shock: Enhanced Edition, we're implementing game-changing improvements, including mouselook, widescreen, and a high resolution display mode," says Stephen Kick, CEO of Night Dive Studios. "The classic game has never been more accessible to a modern audience."
The re-release supports resolutions up to 1024x768 (compared to the original 640x480), and a native 854x480 widescreen mode. Gameplay was also streamlined with a toggleable mouselook mode, including more intuitive inventory and item management. Combined with assorted bug-fixes and remappable controls, System Shock is now truly enhanced.
Some gaming experiences are truly worth preserving. Gamers can also return to the authentic 90's gameplay with System Shock: Classic - ready for modern systems, completely unaltered in all other aspects. Both releases are available in a single package, with a 40% discount for all System Shock 2 owners on GOG.com - and 20% off for everyone. The discounted offer will last until Tuesday, September 29, 6:59 AM GMT.
Finally, please join Stephen Kick (Founder and CEO of Night Dive Studios) and Paul
Neurath (Creative Director at Looking Glass Studios, and industry veteran credited on System Shock 2, Thief, Neverwinter Nights and more) for an in-depth, roundtable discussion on the System Shock phenomenon and its many influences in game design to date - on Twitch.tv/GOGcom - September 23, 6:00 PM CET, 4:00 PM GMT, 9:00 AM PDT, 12:00 PM EDT.
They injected life into the game. And it's now a world that looks like ots enjoyable to explore, not just a gap in between colossi. (1 Hour ago)
But the world and creatures look infinitely better than the ps3 remake. (1 Hour ago)
@nostradamus: they seem to have improve the visual concept to me. They havn't deviated from the original at all besides make improvements to stuff that was borked in the original (1 Hour ago)
Capcom Cup top 8 coming up: [url] (3 Hours ago)
boss rush mode. the game has a perfect place. It could very well be a perfect remake for everyone, but as it is it isn't. too much content deviations. and the ps3 is up to snuff as the purist version. (9 Hours ago)
@jmd749: thats just daft. There is nothing wrong on SotCremake for anyone that wasn't there, that din't scale the tower with all the lizard/grip, that didn't catch a eagle, that didn't did all the (9 Hours ago)
@nostradamus: If you want to be so purist, then I could argue the PS2 version is the version to play, afterall PS2's resolution is the resolution the creators created the game's assets to be rendered. (10 Hours ago)