Team17 has just announced Worms W.M.D, a new entry in the 20 years old famous franchise which will hit PC and consoles in early 2016. First screenshots inside.
Team17 Reveal Worms WMD and Worms 4
Wakefield, UK – 31st July 2015 - Games industry veteran Team17 today announced two new and exciting additions to its hugely successful Worms series which will be unveiled at this year’s Gamescom in Cologne, Germany.
Mickey Torode, Team17’s Marketing Director said, “2015 is a special year for us as it marks both Worms 20th birthday and Team17’s 25th anniversary. Moving into 2016, dubbed “The year of the Worm”, will mark the start of the celebrations of 21 Years of Worms”
Worms WMD features a fresh, brand new look 2D cartoon-inspired worm as well as gorgeous hand drawn landscapes. For the first time ever players will be able to use exciting new vehicles and even enter buildings which will add new strategic elements of gameplay to the traditional wormy warfare.
Worms WMD will be heading to Xbox One and PC in 2016 but Team17 are excited to be showing the game at this year’s Gamescom to allow fans an early look at just some of what is to come! Attendees will be able to get an exclusive first hands-on with the explosive game at Team17’s booth in Hall 10.1 throughout Thursday 6th August – Sunday 9th August.
Team17 will also be showing a variety of games from their indie label which will be available to play throughout the show including Beyond Eyes, Sheltered, Strength of the SWORD: ULTIMATE, Penarium and Team17 developed title The Escapists The Walking Dead.
Worms WMD is due for release on Xbox One and PC in early 2016.
@Melmoth: Yelp, it's all about perry and attack with that guy. (2 Hours ago)
This is the closes (setting) i've seen to my old fav. Irem's Ninja Spirit that i've seen. Feudal japan mixed with From's superb bosses also makes me think about Madhouse's Ninja Scroll. (4 Hours ago)
only played the first area (after the prologue), and it's more openworld-ish than the other From games. very vertical , and wider play area. (4 Hours ago)
@asdfg: The first miniboss felt like something they put in there to tell soulspeople that "don't play it like it's souls". i got whooped seriously when i tried to dodge the guy,. (4 Hours ago)
@nostradamus: yeah they can be a real pain. Finally starting to get the hang of the parrying. Are you liking it so far nos? (6 Hours ago)