Red Barrels has just unleashed a teaser for Outlast 2, the sequel to the 2013 well received survival horror game. It takes place in a new setting with new charaters. The developer expects to release it in Fall 2016.
Outlast 2 – NEW TEASER
One year ago, Red Barrels announced that they were in development on the second instalment in their Outlast series. Today, they released their very first teaser for Outlast 2.
Shot in first-person, it opens on a surface engulfed in flames, a cross. The camera shifts a little and it now looks like the cross is upside down, symbolic of the antichrist. The character then activates the night vision function and suddenly we see that a dozen pairs of eyes surround the cross.
The creators of the game describe Outlast 2 as “a twisted new journey into the depths of the human mind and its dark secrets.”
“No conflict is ever black and white. But once the dust has settled, the victors get to decide who was right and who was wrong. Who is good and who is evil. Human nature pushes us to extremes of violence and depravity, which we then justify by divine inspiration and a promise of paradise to come. Horror rises from desperation and blind faith. OUTLAST 2 will test your faith, pushing players to a place where going mad is the only sane thing to do.” explains Philippe Morin, co-founder of Red Barrels.
Red Barrels has confirmed that Outlast 2 will take place in a new setting with new characters. Signature features from Outlast, like the night vision camera, will make a comeback in the new game.
“We have even more surprises and I can’t wait to tell you all the ways we’re going to make Outlast 2 gamers suffer”, adds co-founder, David Chateauneuf.
The official launch of Outlast 2 is planned for fall 2016.
@KORNdog: Speaking of Spiders, I finished Technomancer yesterday. Fun game but dragged down by WAY too much backtracking and lack of different locations. (6 Hours ago)
@KORNdog: I'm not far enough into the game yet but I heard the game world is very interesting and full of great quests with multiple choices. Those kinda things sound great to me. (6 Hours ago)
i honestly think they'd do better making something on a smaller scale. like an isometric action RPG. that spiders (developer) could do with going that direction too. (7 Hours ago)
@Moonwalker: it just looks like a typical game from them to me. like they bit off more than they can chew and the results are just mediocrity across the board. (7 Hours ago)
@KORNdog: the facial animations are bullshit yes, animations in general are passable, combat isn't nearly as bad as I expected though. The world so far has been great, very very nice indeed. (7 Hours ago)
@Moonwalker: it still looks all kinda of garbage though. lol (7 Hours ago)
tearing was horrible, not to mention loading times. Plus it really doesn't look too bad either. Trees and foliage swaying in the wind, nice lighting. Good job PB. course all the jank is still there :) (7 Hours ago)