X360, PS3 Saturday, October 11, 2008 | 12:44 PM

TGS08: The Last Remnant video

TGS08: The Last Remnant video

Square-Enix released this long tutorial for The Last Remnant, available here. In Japanese, of course.


TGS08: Tutorial trailer
Download: WMV | MP4 | AVI

All comments

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Commented on 2008-10-11 13:19:08
NICE!!! Even though I didnt understand a DAMN THING ... this seriosly looks good.

No Random Battles CHECK
It Borrows some of the real time stuff from Blue Dragon - CHECK
It has real time components a la Lost Odyssey during Battle - CHECK
The Unions aspect makes it feel like an RTS - CHECK
TURN BASED CHECK CHECK CHECK.................

An HOLY SHIT!!! SUMMONING!!!!!!!!!!!!!!!!!!!!!!!!!!

/Alimo is unconscious .........................
Commented on 2008-10-11 13:29:09 In reply to alimokrane
LOL, what he said :)

Except Alimo as i understand it, the running past enemies was not to avoid random battles but to include all the enemies being marked in one big fight against your parties, this gives you a very fast way to build up your experience points, but at the same time you must be careful not to bite off more than you can chew.
Commented on 2008-10-11 13:40:10 In reply to dcdelgado
Posted by dcdelgado
LOL, what he said :)

Except Alimo as i understand it, the running past enemies was not to avoid random battles but to include all the enemies being marked in one big fight against your parties, this gives you a very fast way to build up your experience points, but at the same time you must be careful not to bite off more than you can chew.
Yeah of course. That thing basically slows down time for all enemies, you can use to alert all enemies and get them all in battle or you can use to slow them down and just run past them. It works either way :D
Commented on 2008-10-11 13:53:33 In reply to alimokrane
True.
Commented on 2008-10-11 15:35:42
This is so epic. The cutscenes, they are.. they're beauties. WiN!

But you know, framerate. It's bothersome, troublesome. I just hope this is no final version - or just fix this on the ps3 version. I'll buy, depending on which console version looks best. Xbox360 has sexy sharp textures, but ps3 is sexy itself.
Commented on 2008-10-11 16:16:10
I really like it!
Commented on 2008-10-11 16:32:31
i agree with everything he said in that video.
Commented on 2008-10-11 16:37:46
Wow, quite a deep system. Hopefully the same can be said to it's character's settings.
Commented on 2008-10-11 18:21:53
You can see the influence from FF11 and 12, which isn't a bad thing, looks pretty good.
Commented on 2008-10-11 18:48:13
This seems to have my favorite aspects of Blue Dragon (field) and from Lost odyssey (battle) awesome mix. I like that its turned based, and thet its large scale...love it. The only worry i have is that the framerate problems wont be fixed, but im hoping it will. Day 1 purchase.

http://www.xbox360achievements.org/game/last-remna...

- Achivements ;)
Commented on 2008-10-11 19:41:43
It's UE3 so don't expect the framrate problems to go away.
Commented on 2008-10-11 20:24:02 In reply to Jollipop
Posted by Jollipop
It's UE3 so don't expect the framrate problems to go away.
its not a given that because a game runs on UE3, that it must have framerate problems..
Commented on 2008-10-11 20:28:42 In reply to Xion4360
Posted by Jollipop
It's UE3 so don't expect the framrate problems to go away.
I was going to say that but I didnt want to because:
Posted by Xion4360
its not a given that because a game runs on UE3, that it must have framerate problems..
;)
Commented on 2008-10-11 21:18:33 In reply to Jollipop
Posted by Jollipop
It's UE3 so don't expect the framrate problems to go away.
Do UE3 powered games have framerate problems then?
Commented on 2008-10-12 05:31:14
All the ones I have played have done, even Gears had problems with the cutscenes, I duno about Gears2 though.

But anyhow there is a first I suppose, but I really don't expect them to go away in the short time left.
Commented on 2008-10-12 06:50:05
UE3 :(
Commented on 2008-10-12 16:12:10
Man, some of the music tracks sound awesome also.
Commented on 2008-10-12 18:10:34 In reply to Jollipop
Posted by Jollipop
All the ones I have played have done, even Gears had problems with the cutscenes, I duno about Gears2 though.

But anyhow there is a first I suppose, but I really don't expect them to go away in the short time left.
Maybe somethings wrong with your 360 then.. as gears had a flawless framerate on mine, as did darksector, as did bioshock, UT3, and brothers in arms.. atleast to what i can remember..and the fact that i dont remember them dipping regularly to a crawl it couldnt of proved to be that much of a problem.

Mirrors edge and gears 2 seem to be taking to it alright too.
Commented on 2008-10-12 19:53:22 In reply to bleachedsmiles
Posted by bleachedsmiles
Maybe somethings wrong with your 360 then.. as gears had a flawless framerate on mine, as did darksector, as did bioshock, UT3, and brothers in arms.. atleast to what i can remember..and the fact that i dont remember them dipping regularly to a crawl it couldnt of proved to be that much of a problem.
.
In gears of wars framedrops were in some cutscenes, not the gameplay itself.
Commented on 2008-10-12 21:40:07
nice looking game, decent animation too. cant say im a fan of the vast areas of nothingness tho. envionrments look WAY empty.
Commented on 2008-10-12 22:20:27 In reply to KORNdog
Posted by KORNdog
nice looking game, decent animation too. cant say im a fan of the vast areas of nothingness tho. envionrments look WAY empty.
You find that in these type of areas, near all jrpgs have these sections that are sparse and empty, but most towns and citys are bristiling and full of life.
Commented on 2008-10-12 23:05:34 In reply to BLackHawkodst
Posted by BLackHawkodst
You find that in these type of areas, near all jrpgs have these sections that are sparse and empty, but most towns and citys are bristiling and full of life.
i know, thats the problem, surely a dev could actually make the bulk of the game (combat areas) more intersting to explore. large areas of nothing but a few rocks isnt a fun area to play around in. its almost like they forgot to design that portion of the game.
Commented on 2008-10-12 23:47:13
Well lets face it, if you are running around a desert area with viscious monsters you aren't going to have local towns folk populating the area.
Commented on 2008-10-12 23:52:08 In reply to KORNdog
Well i think they are very balanced for the most part, yes you find barren lands that are sparse but thats because well there barren lands.., if you play through a jrpg you will find lots of interesting places and areas to be explored throughout the game, i think the mix is very good.
Commented on 2008-10-13 00:12:41 In reply to Jollipop
Posted by Jollipop
Well lets face it, if you are running around a desert area with viscious monsters you aren't going to have local towns folk populating the area.
i dont expect people, just a more interesting environment to run around in...a few points of interest even if they're purely easthetical like abandoned wooden shacks or something just add to the detail and make it more interesting then a flat landscape with one or 2 rocks every now and then.
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