VIDEO | PS4 Thursday, September 19, 2013 | 11:08 AM

TGS: Deep Down gameplay

TGS: Deep Down gameplay

Let's start with our videos of the Tokyo Games Show 2013, and what best to start with than Deep Down, running at 60 fps?
Update: Added a second video filmed with our best camera, at 1080p 60 fps !

TGS: Showfloor gameplay (60 fps)
TGS: Showfloor gameplay 1080p

All comments

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Commented on 2013-09-19 06:19:40
Seeing it on the show floor, what do you guys think of it up close?
Commented on 2013-09-19 06:58:05
Wow...that was...wow. Slow, tedious, claustrophobic, uninspiring, old are just a few words that come to mind after seeing that. Graphically...I need to see more...the level was pretty copy/paste to say the least.
Commented on 2013-09-19 07:09:39
The camera looks horrific. Didn't they learn anything from RE6??????
Commented on 2013-09-19 07:12:39
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2013-09-19 07:24:46
thanks for the video !
Commented on 2013-09-19 07:53:36
Wow, that gameplay was bad enough to make Ryse look good. Looks painfully clunky and unresponsive as well as awful hit detection. Yikes...
Commented on 2013-09-19 07:56:04
Looks like Ridge Racer.
Commented on 2013-09-19 08:01:41
>Trolling or anything illegal will result in your account being banned from this site!

Are you going to enforce these rules GS?
Commented on 2013-09-19 08:44:08
visuals are alright nothing over the top. I think the knight should have carried a sword, the lance thing is just awful. ...not too much you can do with it other than thrust and stab.
Commented on 2013-09-19 09:08:44 In reply to Punkster
Posted by Punkster
>Trolling or anything illegal will result in your account being banned from this site!

Are you going to enforce these rules GS?
I see some borderline trolling, but nothing that would warrant a ban...
Commented on 2013-09-19 09:24:52
They desperately need a dmon's ouks esque lock on system.

Looks really nice visually though. The dynamic lighting is sexy. And you can tell it's running 60fps.
Commented on 2013-09-19 09:43:10
Graphics are nice, but it looks clunky to control. I've lost all interest after seeing this.
Commented on 2013-09-19 09:49:51 In reply to BlimBlim
Posted by BlimBlim
I see some borderline trolling, but nothing that would warrant a ban...
Thanks a loot for this blim, exemplary as usual. Any idea how good the IQ is in person? From the trailer released for TGS I think the game has the potential to look very impressive visually, but it needs to have good IQ. This looks clean from off screen, but the trailers come off as a little blurry.
Commented on 2013-09-19 09:51:07
Look sweet for me.

Thrust and stab is what it's for.

And seriously, you couldn't notice when hit it, it was pushed back. That's proper hit detection.

This is an early version.

The person playing wasn't exactly good.
Commented on 2013-09-19 09:59:10
When will devs realize that shooters perspective don't work on a melee game.
Commented on 2013-09-19 10:37:13
Hmm, not impressed about the current gameplay implementation, even tho the graphics look nice.
When are they planning to release this thing? I'd like to know if they have time to improve the combat and camera enough for me to care about this title...
Commented on 2013-09-19 10:37:41
I watched the stream on ustream for a while and there was a player who really knew how to play. Used magic, scrolls usable items and charged attacks. There's more than just the stabbing. Game looks great so far imo.
Commented on 2013-09-19 11:38:24
Hopefully Blim can get some footage of the multiplayer....it looked damn good from what I can make out: http://www.youtube.com/watch?v=JUkrIIBVPGY

Fast forward to the end of this vid
Commented on 2013-09-19 12:02:56
Poke those monsters! lol
Seriously its slow and just plain boring...like Demon/Dark Souls, guess thats what they are going for :P
Commented on 2013-09-19 12:05:47 In reply to catfish
Posted by catfish
Hopefully Blim can get some footage of the multiplayer....it looked damn good from what I can make out: http://www.youtube.com/watch?v=JUkrIIBVPGY

Fast forward to the end of this vid
the fire looks freaking amazing.
Commented on 2013-09-19 12:23:54
Gameplay looks bad.
Commented on 2013-09-19 12:48:19
looks really bad
Commented on 2013-09-19 12:55:54
In all seriousness: The gameplay has a lot of potential!
It's one of the most realistic combat simulations that I've ever seen. The free third-person stabbing seems to work quite good and ONCE AGAIN is probably one of the closest simulations of real-life spear-combat I ever saw in a video-game.
On top, that armour is fucking hot! Finally something realistic in contrast to those over-stylized plastic-suits.
I will definitely keep an eye out for this game!
Now if only the enemies seemed more appropriate and the environments were less claustrophobic.
Commented on 2013-09-19 13:03:13
I still remember when first Demon's Souls gameplay was shown and everybody thought it looked abysmal (gameplay wise), because nobody had a clue how to play it.

From what I saw this game has more moves than just the light and heavy attack + magic DS had and the ability to target different body parts with the monsters reacting to where they were hit is a good addition to the formula.

Yet this game might end up not as exciting as the Souls games due to the randomly generated and (at least in this demo) very claustrophobic dungeons.. the amazing level design always was an integral part to the fascination of the Souls games.
Commented on 2013-09-19 13:10:39
This game looks like it's going to be a weird combination of things...
A mini map popping up? Really?
Also the fact the bodies hold no weight on the ground like so many games of old is kinda sad.
It does just look like Resident Evil game play as pointed out above. All the same issues abound.

Visuals are all it has going for it right now. Be cool if the damage dealt actually affected enemy models...
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About the game
  • Deep Down
  • PS4
  • Published by Capcom
  • Developed by Capcom
  • French release: Unknown
  • US release: Unknown
  • Japanese release: Unknown


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