As promised here is another video of Killzone: Shadow Fall from the TGS, this time with our friend Bombstrike doing both the filming and the playing, so we have someone who actually knows what a trigger does in a FPS playing! No sound in this video, but it was only the crowd noise anyway.
All comments (34)
Rage was annoying as hell to play as one of the reasons was the same.
I hope its an old build...other than that, looks great.
Rage was annoying as hell to play as one of the reasons was the same.
I hope its an old build...other than that, looks great.
it looks to be a newer build then E3, probably the latest most stable build.
In the end, i hope the pop-in issue isnt in final build since its going to be annoying.
In the end, i hope the pop-in issue isnt in final build since its going to be annoying.
The game is looking strong, even tho I wanted it to look even better for a KZ game. Needs work with those few pop-in textures, but nothing big.
That being said, this level looks cool! IMO playing it on hard difficulty and creeping around the jungle, taking out one soldier at time will be awesome!
The level itself look nice and vertical now too! Really looking forward to the final version
like i said before, this is an old build and it's missing all the effects :P
http://www.playstationlifestyle.net/2013/09/10/kil...
Steven ter Heide, Game Director, who went on the PlayStation Blogcast and explained how they’re using the PlayStation 4 to make Shadow Fall feel like a new game, while also keeping the Killzone feel:
I think the most immediate thing people notice is the leap in visual fidelity. We have more horsepower with PlayStation 4 and that means you can do bigger, bolder things. It’s running at 1080p, it’s running far above 30 frames – we’re aiming at 60 – so that’s a very good thing. That’s the first thing people notice just the visuals, the way it feels.