Here we are finally at the Tokyo Games Show, with one of my favorite games announced lately: Ninokuni on the PS3, developped by Level 5 with Studio Ghibli. A first gameplay video is available, with much more to come. Update 4: I just realized I has missed the map part of the video, so here it is, and it's beautiful. We should be able to go back and record it again with this time someone explaining the game mechanics in English.
2014 is over for big game releases (unless you consider The Crew as a major release). It's waiting until february for me. (3 Hours ago)
@GriftGFX: amazing article and kudos for the guys who tought of that method to measure it (6 Hours ago)
@jmd749: It does not play GC games (just Wii, I believe) or have GC ports, but they just released a GC controller adapter w/ Smash. (6 Hours ago)
@droezelke: here ya go.. physically quantified: [url] (6 Hours ago)
144hz... so for example my BF4 max frames is @ 140 fps to avoid that issue. It's also a fairly marginal bit of lag.. typical of post process function. (6 Hours ago)
@droezelke: There's a great article on blurbusters on g-sync and lag. G-sync introduces (a very small bit) of lag when you go *over* the max refresh rate. It's avoidable by locking a few frames under (6 Hours ago)
But then i dont think characters has ever been the strong suite of bioware. Usually only the monsters and aliens look good, haha :P (9 Hours ago)