Table Tennis has just been released on Wii, and here are the first ten minutes of the game. You'll see menus obviously, and the long first set of one of the first three tournaments's quarter-final. Some impressions and of course the video after the click.
To be honest, it's far from the Xbox 360 version. The feel is disappointing, and there's a strong lack of control due to the mediocre movement recognition. Also, the rather realistic take of the game imposes lengthy sessions, sometimes more than 10 minutes without interruption, and it can be frankly tiring for the wrist because you need to whip the air at each stroke of racket.
But above all, the relative depth of Table Tennis' gameplay doesn't translate too will with the wiimote, which is oftenly manipulated with a bit of confusion, and some buttons are quite hard to reach - especially in the heat of the moment. In short, the game pays its origins and its lack of simplicity, on a console where you don't want to complicate your life. Wii Sports can sleep peacefully.
during the 64 era Nintendo at least had Rare in their prime, but it was the start of real painful gaps in content. (1 Hour ago)
if you skipped the 64, Gamecube and Wii you may not feel their software issues the same as others. From what they've shown so far they've done little to correct their previous console issues. (1 Hour ago)
I don't think Nintendo can or will fit the mold he expects them to though. They never have, really. (2 Hours ago)
Jim always presents a solid argument. I think Nintendo has more wiggle room with this thing than people think if the market responds poorly to it. A portable SKU for example. (2 Hours ago)
@droezelke: The complaints he has in that video are mostly valid I'd say, sadly. (2 Hours ago)