Back to Manhattan with free-roaming and web-slinging, The Amazing Spider-Man has been officially announced by Activision. The game will be an epilogue story that occurrs after the events of the movie. PR and an artwork inside.
THE AMAZING SPIDER-MANTM RETURNS TO NEW YORK CITY
Swing Through and Explore Manhattan in the Next Web Slingin’ Spider-ManTM Video Game from Activision® and Marvel
London, UK – 7th December, 2011 – An all-new Spider-Man is poised to bring the action back to New York City as Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), and Marvel Entertainment, LLC announce The Amazing Spider-Man™ video game, planned to launch summer 2012 tied to Sony Picture Entertainment’s upcoming feature film of the same name. Created as an epilogue story occurring entirely after the events of the movie, the game features the return of free-roaming web-slinging all over the city and evolutionary improvements to navigation and combat, as the newly anointed Spider-Man is plunged into an all-new storyline charged with protecting Manhattan from a variety of criminals.
The Amazing Spider-Man is in development at veteran game studio Beenox, and features an original narrative crafted by Hollywood writer Seamus Kevin Fahey ( episodes of Spartacus: Gods of the Arena and the re-imagined Battlestar Galactica) that continues young Peter Parker’s adventures following the events of the new film. Using the game’s new Web Rush mechanic allows players to pull off a vast array of moves never before possible. With a story that takes players through many areas all over (and under) Manhattan, fans will feel what it’s truly like to be a Super Hero, as they experience the cinematic adrenaline rush of web-swinging through the city and fighting crime using Spider-Man’s spectacular acrobatic moves and attacks.
Fans can check out the WORLD PREMIERE EXCLUSIVE TRAILER for The Amazing Spider-Man video game during Spike TV’s Video Game Awards, airing live on Saturday, December 10 at 8:00 PM ET / 5:00 PM PT.
Out of materials. Outside the final circle. So many ways to die and only one way to win. (2 Hours ago)
My closet FN win yet in so many ways: [url] (2 Hours ago)
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (4 Hours ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (4 Hours ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (5 Hours ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (5 Hours ago)