The creators of The Vanishing of Ethan Carter are "alive and kicking". That's the message The Astronauts wanted to send yesterday during the The Game Awards with the gameplay teaser of Witchfire, their new dark fantasy FPS which already look quite unique. The title is still far away from release and is only announced at the moment for PC/Steam. Jump inside for 4K gameplay teaser.
The Astronauts Unveils Dark Fantasy FPS, Witchfire, With Gameplay Teaser at The Game Awards
Get your first look at the latest game from the team behind The Vanishing of Ethan Carter
Hey there! Adrian Chmielarz from The Astronauts here.
Have you been wondering what we’ve been up to lately? Well, the new game we’re working on is called Witchfire. It’s a dark fantasy first person shooter… and that’s all we can say at the moment. The game is still a long way from release and we are not announcing any other platforms than PC/Steam. The reason we’re launching the teaser so early is simply to let everyone know that we’re alive and kicking, and how radically different this new project of ours is compared to our previous game, The Vanishing of Ethan Carter.
That change in direction isn’t anything new for the core team, though. The three co-owners of The Astronauts were also the co-owners of People Can Fly, as well as the creative leads behind shooters like Painkiller and Bulletstorm. While Witchfire is also a shooter, we’re aiming to make a game unlike anything we have done in the past, both in tone and in game mechanics.
As you can see in the teaser, Witchfire uses the photogrammetry tech we previously used in The Vanishing of Ethan Carter. This tech allows us to 3D scan real-life objects – even entire buildings! – and use them as digital assets in our games for unparalleled visual quality, and natural, organic look and feel. We believe we can push the tech even further, with new tools, hardware, and all the experience we gathered during the development of our first game and can’t wait to bring you along on the ride with us!
...on the spot to be precise lol (22 minutes ago)
...the experience but right out of the gate it transforms the game for me. Now just like Forest Gump, if I'm going somewhere I'm ru-nning (23 minutes ago)
He's using Natural Locomotion [url] i just set it up last night in Skyim and it works wonderfully, I still need to tweak settings a bit to hone (25 minutes ago)
Not sure how he has those wands tracking like that, though. (16 Hours ago)
@toelessfoot: Looks like a smart and cheap solution that. Wouldnt mind trying it. I don't get motion sick from Skyrim now, but that would keep it to a minimum for anyone trying it. (16 Hours ago)
i'm twords the end too, the final summit climb (19 Hours ago)