The huge Halo 3 ODST booth on the Gamescom showfloor was all about multiplayer. To see the first levels of the solo campaign, we had to sneak into the Microsoft hideout, safe from prying eyes. There, two lieutenants from Bungie gave us a fifteen minutes long presentation of this spin-off to the Master Chief's adventures, a spin-off which story runs parallel to Halo 2's. With its open world structure and daring flashback narrative, Halo 3 ODST doesn't fail to surprise, right from the long and intense introductory sequence that we offer you to discover just after the jump.
Update: Second part is online.
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (32 minutes ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (39 minutes ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (55 minutes ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (57 minutes ago)
@droezelke: This is a proper push, as in not just future tech, but for (partly) realtime raytracing that's being put out there in the near future. Both the API and the hardware (nvidia volta) (59 minutes ago)
Now, it's just another tech demo. I mean, the Unreal 4 engine has amazing tech demo''s, but it hasn't been seen in any game. (1 Hour ago)
@Melmoth: Yeah, we know that eventually real time graphics will look like that. It would be more exciting if it was possible today (1 Hour ago)