Take Two revealed today DLC plans for 2K Marin's tactical shooter The Bureau: XCOM Declassified. These DLCs are narrative-driven and the first add-on content will be exclusive to Xbox 360. Moreover, players who preorder the game will receive Codebreakers, a bonus campaign side-mission. New gameplay trailer inside. The title is coming on August 20.
2K Announces DLC for The Bureau: XCOM Declassified
Exclusive pre-order content and post-launch DLC dives further into the declassified origin of the secret XCOM organisation.
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2K and 2K Marin, makers of BioShock® 2, announced post-launch downloadable content plans today for The Bureau: XCOM Declassified that will see the title supported with updates beyond its August 23, 2013 UK release date. The narrative-driven add-on content will expand the declassified origin story of the clandestine XCOM organisation and will be available on the Xbox 360 games and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows® PC. The first DLC pack will be available exclusively to Xbox 360 players.
“We take great pride in our track record of providing high-quality post-release content for our games,” said Christoph Hartmann, president of 2K. “We will continue to expand the XCOM universe by telling original stories set in the paranoia-drenched Cold War era of The Bureau.”
“The alternate 1962 universe that we’ve created for The Bureau is vast and there are many more stories to tell about the early days of XCOM,” said Morgan Gray, development director at 2K Marin. “We’re excited that our stories will provide a new perspective on the war effort, much like how our critically acclaimed Minvera’s Den DLC for BioShock 2 allowed us to present a unique perspective of Rapture.”
Players who pre-order The Bureau through any of the participating retailers will receive a bonus campaign side-mission called “Codebreakers.” In this mission, a top secret government communications facility responsible for intercepting and decoding the enemy’s transmissions has gone radio-silent. In a desperate attempt to turn the tides of the secret war, Special Agent Carter and his squad must make contact with personnel in order to bring the facility back online, eliminate any threats, and decrypt the mysterious code.
In addition to the Codebreakers side-mission, those who pre-order The Bureau through GAME will receive the Light Plasma Pistol as an exclusive in-game item. Early Bureau research into outsider weapons technology has yielded promising results in the form of a prototype light plasma pistol. Not as bulky as its Outsider predecessor, this compact weapon fires condensed bolts of plasma and boasts a vastly improved rate-of-fire, giving players an early edge in the secret war for humanity’s survival.
The Bureau: XCOM Declassified is rated 16 by PEGI and will be available on August 20, 2013 in North America and August 23, 2013 internationally for £49.99 SRP on the Xbox 360 console, PlayStation 3 system and Windows PC. For more information, please visit Facebook, or the official web site: http://erasethetruth.com
But they haven't stayed consistent. In BF1 the best vanilla SMG is *by far* the hardest to unlock. (6 Hours ago)
Example: the best AR in BF3/4 is the AEK and it's one of the first guns you unlock in both games. (6 Hours ago)
@Tinks: Right.. a lot of their unlocks avoid this issue by putting all the best stuff at the front of the unlock tree. (6 Hours ago)
the unlock rate is bad when it means gaining perk advantages against others with less playtime. (7 Hours ago)
and then letting you use those weapons against users who don't have them has always seemed wrong to me (13 Hours ago)
@MikeManiac61: I don't mind the unlock rate too much (although there are a few exceptions in BF1) since they frontload the best weapons a lot of the time. But locking good weapons behind DLC (13 Hours ago)
@GriftGFX: Having the same sentiments. It's reminding me of Battlefront 2 and their system where you have to grind so much for an unlock. (13 Hours ago)