The Fall, Ubisoft will release free update 1.8 for Tom Clancy's The Division which will extend the game's map with the new area West Side Pier. The place will be home to two new game modes: Resistance (PvE) and Skirmish (PvP). More details, trailer and screens inside.
UPDATE 1.8 “RESISTANCE” FOR TOM CLANCY’S THE DIVISION® COMES FREE THIS FALL
The Free Update Will Expand the Game Map, Introduce Two New Game Modes, and More
SAN FRANCISCO — August 30, 2017 — Today, Ubisoft announced that Update 1.8 “Resistance” for Tom Clancy’s The Division will release simultaneously on all platforms this fall. Update 1.8 “Resistance” will be the biggest free update thus far for Tom Clancy’s The Division and introduce two new games modes while expanding the game map with a new area: West Side Pier.
West Side Pier is a completely new area spread across two new zones and accessible for all players. Defeated factions were last seen converging towards the sector and seem to have started working together for the first time. The Division must investigate the area to confirm that factions are indeed forging an alliance and determine the reason of their sudden interest in this location. In addition to the variety of open world activities available across the whole map, West Side Pier will be home to two new game modes:
• Resistance (PvE mode) – In Resistance, the different factions are teaming up for the first time to fight against Division agents. Varied enemy NPCs continuously spawn in waves as up to four agents try to survive for as long as they can and earn rewards.
• Skirmish (PvP mode) – In Skirmish, two teams of four players compete against each other to get the highest number of kills before the time expires. Teams earn points each time a downed enemy player is eliminated.
Division agents will also convene in a new social hub, Camp Clinton, from which they will be able to group up with other agents and adjust their gear before taking the fight to West Side Pier.
Additionally, Update 1.8 “Resistance” will include improvements to the Underground DLC, a revamp of the rogue mechanics, as well as an optimization of the gear system letting players improve the stats of their favorite equipment. Those looking to get more information about the new content included in Update 1.8 “Resistance” can tune into the Tom Clancy’s The Division State of the Game livestream on twitch.tv/thedivisiongame tomorrow, August 31, starting 5PM CEST.
Following the release of Update 1.7 earlier this summer, Update 1.8 “Resistance” is the second of the two substantial free updates planned for the Year 2 of Tom Clancy’s The Division. In addition to these major updates and line with the development team’s commitment to continuously updating and improving the game, Year 2 has already brought several gameplay and quality of life updates the Tom Clancy’s: The Division, and will continue to add more in the coming months.
Tom Clancy’s The Division takes place weeks after a devastating pandemic sweeps through New York City on Black Friday. One by one, basic services fail and in only days, without food or water, society collapses into chaos. The Division, an autonomous unit of tactical agents leading seemingly ordinary lives among us, is activated to save society. In this immersive online open world action RPG, discover a hostile and dynamic environment where exploration and player progression are essential. Team up with other players to investigate the sources of the virus and reclaim the city from the overwhelming turmoil.
Tom Clancy’s The Division is now available for Xbox One, PlayStation 4 and Windows PC. For more information, please visit http://www.thedivisiongame.com.
that shits expensive to do. (12 minutes ago)
I'd rather stuff like glass reacted realistically via physics, than have realistic reflections and refraction via multiple light bounces (12 minutes ago)
rather than wasted processing power concentrating on stuff with little beneficial trade offs compared to hack techniques (15 minutes ago)
It's not entirely surprising, though. Hybrid rendering was always going to be the way forward. It depends how efficient it is, but I'd still rather devs do something with physics and AI (16 minutes ago)
@Melmoth: Remedy's tech demo just makes me want a Blade Runner 2049 game now. Yes, I think I'd probably get aroused if a BR2049 game were announced by them using that tech. (17 minutes ago)
@crookedmind: so is people overreacting on the steam reviews like usual? (4 Hours ago)
@droezelke: what is plagiarized exactly? they ripped models and tracks from another game? because it just looks like another futuristic racer to me? (4 Hours ago)