Rare and Microsoft unleashed Banjo-Kazooie on Xbox Live Arcade earlier this month, and I was thrilled since it's one of my favourite games. We got the code a bit late, but here's the First 10 Minutes of it. I know that this is the same areas that are available in the trial, but I figured there are a couple of non-X360 owners out there who want to see how it performs. It's the same game and while many don't like the fact that there's no voice-overs in the game, I'm perfectly happy with they way they kept the original assets intact.
Distribution is definitely a problem. I've heard Switch is pretty easy to find in certain parts of Europe. Not so easy in the USA. (1 Hour ago)
like here (norway) i know people who preordered it, none got it. so they can't have sent many this way. Personally i wasn't planning on getting one, but i feel sorry for those who tried and failed. (2 Hours ago)
themselves), they should have put out a few more runs to atleast cover the people pre-ordering it. i'm fine with limited time availability otherwise. (2 Hours ago)
the whole nes-mini thing was lame. i understand they planned it as a limiteds-time release so people could get something cool for christmas 2016, but when they misjudged the marked (which they said.. (2 Hours ago)
I stopped trying to make sense of Ninty's decisions a long time ago lol. "This cheap machine prints money? naaaah" (3 Hours ago)
I guess it was supposed to be a limited run in the first place.. but you'd think it'd be a pretty easy way to make money too. (3 Hours ago)
yeah they certainly decided against trying to meet demand. They probably wanted to focus on Switch demand above all (3 Hours ago)