The embargo around DiRT is finally lifted, so it's with great pleasure that I release these three videos I recorded last week. You'll discover quite a lot of environments and a few game modes in there, and no doubt the majority will agree that this is a great looking game even if there is a lot of tearing and slowdowns in some modes.
As for the gameplay, I guess you all tried the demo so you already know how strange the handling can be at times. DIRT sometimes feels like a simulation, sometimes like an arcade game and sometimes like a big "WTF is going on?", very difficult to describe. Also worth mentioning are the incredibly long loadings between each race (thankfully only a couple of seconds for a restart), made slightly more acceptable by the excellent and very slick looking menu interface.
A game I can only recommend if you actually managed to get around the strange handling in the demo. Then you are in for an excellent single player experience.
Excellent thanks, hows the framerate? I found in the first level of the demo, when i went into the "inside" camera, the framerate became very choppy at points.
i never noticed any framerate issues in the demo, nor did i really notice much tearing (which is strange considering i notice them in most other games) so is the final game any worse then the demo?, if not im in for a hell of an experience. i even liked the controls, sim enough to have some depth while being arcade enough to just blast around corners at 100mph. cant wait for my pre-order to arrive.
Thanks for the vids Blim, I'm stoked for this one. Any possibility of some 3rd person perspective videos to show off the car models? And maybe a wreck montage? I was really wanting to see that rollover in the first vid in 3rd person.
i'll add to the requests and ask to see a replay on one of the desert tracks. there was a little in the first vid but a full track would be awesome. i just love seeing the dust clouds that are kicked up from the car. also, is there any UK based tracks, set in the rain? on wet mud? (cos the ps2 colin mcrea's had some AMAZING water droplet/ windscreen wiper effects) would love to see how that looks in HD.
Game looks impressive and it shows what 4xAA, realtime HDR and good lightning/shadowing effects can do to a game. Especially when you compare it to Forza2 where everything but the cars looks extremely bland and dead. In case of a game like DiRt it certainly was the right decision to trade off the 60 fps target against those amazing visuals.
Given its framerate/vsynch issues at 30 fps, I guess 60 fps wasn't really an option (huge trade off in the graphics department I guess).
Even at 30 fps, I wonder whether we would have been better off with 8 cars on track and maybe less trees, grass, whatever slow downs the game...
Otherwise, when you look at that and then, you have to deal with the horrible reflections on car's hoods in Forza2...
Thank you! Great to hear I wasn't the only person mutter "WTF" to themselves about the handling in the DiRT demo. I mentioned it to a friend of mine who had played it too and he gave me this blank look as if I was crazy. There is just something not right about it. I'm not a huge car buff so I don't have the vocabulary to go into detail about what exactly that 'something' is, but it just doesn't feel right. Pretty floaty I guess is the best way to put it.
Yeah, floaty pretty much is it. It has no traction, there's no sense of the tires doing anything underneath your car. Especially after the absolutely spectacular Rallisport Challenge 2 it's difficult to go back to wonky physics like these.
Demo put me well off it, which I'm rather thankful for to be honest! I've gotten Motorstorm and Forza 2 within the same week, and Flatout Carnage is due in a couple of more weeks. I'm already waggling my feet to accelerate when I sleep at night.
Yeah handling was very strange in Dirt demo and too bad that it's not fixed.
Handling was not hard, but very annoying and boring.
Considering Forza 2 looks bland but plays just insanely addictive and fun, Dirt is the very opposite of Forza 2 I think.
digi_matrix
Paranormal Activity was insane, totally deserves being the most profiting indie film ever made. I saw the original version, not the theatrical one. WAY BETTER! (1 Hour ago)
SimonM7
Nope, no such prestige I'm afraid. Just 1½ year of comic making and ICQ channel community on quakenet of all places. :) 2002 doesn't sound far back but it's soon 8 years ago. Time sure does roar past. (8 Hours ago)
Megido
Did you make comics and stuff for kong back in the day? The art looks similar :) (8 Hours ago)
SimonM7
Thanks a lot, it's great to hear that it's appreciated. :) (9 Hours ago)
alimokrane
@SimonM7: Well keep it up mate. U certainly have what the talent ;) (10 Hours ago)
SimonM7
Thanks :D and yeah I do. M7 was originally a webcomic, and the idea now is to make it a bit of an entertainment blog in general and a webcomic. Only done two strips so far since I rebooted it in may. (10 Hours ago)
alimokrane
@SimonM7: Dude That's amazing. Do u draw that stuff ?? (10 Hours ago)
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Thanx for the vids.
you must have had this a while, the new achievement popup isn't there :P
best racing game on the 360....i think so.
Game looks stunning though.
Blim: Do they have many of the Cyprus Rally tracks in there still?
Even at 30 fps, I wonder whether we would have been better off with 8 cars on track and maybe less trees, grass, whatever slow downs the game...
Otherwise, when you look at that and then, you have to deal with the horrible reflections on car's hoods in Forza2...
Demo put me well off it, which I'm rather thankful for to be honest! I've gotten Motorstorm and Forza 2 within the same week, and Flatout Carnage is due in a couple of more weeks. I'm already waggling my feet to accelerate when I sleep at night.
Any ideas?
Hey Blim, in the last week or so, I've lost the ability to view the streaming versions of the videos in Safari.
Any ideas?
Handling was not hard, but very annoying and boring.
Considering Forza 2 looks bland but plays just insanely addictive and fun, Dirt is the very opposite of Forza 2 I think.