LucsArts' Fracture is ready to hit the US tomorrow on Playstation 3 and Xbox 360. Europe will get on friday, and here is a video of the First 10 Minutes of the game. The video should start at around where the demo ended, if you haven't played the demo you can watch that missing part here. There is a short level between that really isn't much to show (though I am unsure if it was in the demo or not),I decided to show some outdoor action in the level afterwards instead.
I was really disappointed to see how chaotic the game was at first, specially since there never seemed to be any time to actually use your ground deformer. It was really frustrating - it felt like enemies could pop up from everywhere, from every direction, and you had no place to get protection. During my second playthrough of the early levels (while capturing this video) this concern disappeared, as you just have so much more control of the battlefield when you learn how the deformer works. I now see and use it as a simple additional weapon, it's there to help you out of combat situations. You can use it to create a shield by raising ground between you and the enemies. You just blast it off everywhere, creating a glorius mayhem.
As soon as you get over the whole "it can't be used as revolutionary as the hype said" stage, the game is actually quite an enjoyable action shooter. With the additional ground deforming grenades and your own deformer, you and enemies can create some crazy moments where the ground just deforms everywhere.
Fracture has some nasty flaws though. The AI basically consist of enemies either rushing towards you, or standing behind a corner shooting or throwing grenades. The sprint button is strangely enough mapped on Y, forcing you to change grip every time you run. The melee combat is most of the time okey, but it feels like lottery against the tougher enemies - you basically just run towards them and hope for the best, since there is little timing involved. Even when you just hit him in the face with 20 bullets, he can still out of nowhere smash your shield to zero.
Since we're getting close to TGS and there still is a lot of work to do before that, I haven't been able to play the game as much as I want to. It will be interesting to see how different the environments look later on in the game, and how you will be able to use the deformer in other ways than just getting over a wall or shield yourself on the battlefield. Enjoy the video below, showing the first level after the tutorial.
but buying all digital on Xbox, got me a nice library of PC releases as well. Downloaded the FH4 demo as well, can't wait to see it running with the 1080 (4 Hours ago)
well my GTX 670 really did a good job, was there 5 years for me. But I hardly played games on PC. This won't change much... but good to know it could :) (4 Hours ago)
The little bug Knight is finally available on PS4 - [url] (11 Hours ago)
Definitely sounds like much more ambitious than anything they have released yet. (11 Hours ago)
@b0vril: I'll get my hunting simulator fix in RDR2 then, good to know :) I'm starting to see why this game took them almost a decade. They seems to have added truckload of content this time. (11 Hours ago)
Some details on RDR2 wildlife [url] Getting real excited for this game. (12 Hours ago)
I'll probably wait for Turing's die-shrink/refresh. (12 Hours ago)