Remember, almost 2 years ago Microsoft presented a very impressive tech demo called "Crash" for the XNA development tools. Full Auto is the ultimate evolution of this demo, and I sure hoped it would be as fun as it was spectacular back in the days. What I had not anticipated was the framerate...
Yes, I won't let you guys wait any longer, the framerate in Full Auto is just unacceptable. This is a very arcade racing game with a 60 fps framerate, but it's so rare for this game to be smooth that it's just incredible it has been released as is. You'll see by yourself in my video, at times the game runs below 20 fps or even less ! There is no excuse for such a framerate, especially since the game is not *that* spectacular looking to begin with.
It's worth mentioning that the game runs smoother on a 4:3 SDTV than on a widescreen SDTV or HDTV. But even then it's still quite far
from being perfectly smooth.
The big selling point of this game was the physics engine. While some explosions can be very spectacular, it's important to remember that we are not free to destroy anything we want. Except for a few exceptions most building are not destructible, and most of the time it's only possible to destroy some key elements to cut a corner for example. Still, when the physics kicks in for a big destruction sequence it can be quite a sight, unfortunately most of the time it happens just behind us because one of our missiles/bullets triggered the explosion as we went past.
The gameplay itself is very simple and intuitive, as it should be. Besides the usual nitro and the weapons it's possible most of the time to "rewind" the game for a few seconds to attempt to get faster past a corner or to evade an opponent's missile. This is a nice feature, quite well done, but after some time playing the same tracks it's hardly useful anymore.
I can't stress enough how disappointed I am by this game. The framerate simply isn't acceptable, killing any chance for the game to be really enjoyable. A shame, really.
@GriftGFX: I think MS were in full on panic mode because they wanted to add value to their box, so they showed everything. (2 Hours ago)
Yeah they just need to actually implement some of that stuff. They're charting an interesting path. I feel like they showed this game off before they knew what it was. (2 Hours ago)
For instance, in Destiny, the whole point of getting loot is to get better equipped to do raids for better equipment to do raids for better equipment and sometimes Iron Banner. (2 Hours ago)
@GriftGFX: It really depends how they approach it. If you can upgrade your ship, crew etc to navigate more dangerous parts of the sea then it will be a dangling carrot scenario. (2 Hours ago)
Also, like the Division you have to cash in the loot before people steal it for themselves. The Division ran into the problem of just allowing anyone in the instances. (2 Hours ago)
And like.. what's the purpose of the loot itself. (2 Hours ago)
@GriftGFX: I feel like what the loot is will determine the way people play. Will there be the standard common to Legendary loot? Will some loot be harder to navigate to, if so, will it be worth it? (2 Hours ago)