Remember, almost 2 years ago Microsoft presented a very impressive tech demo called "Crash" for the XNA development tools. Full Auto is the ultimate evolution of this demo, and I sure hoped it would be as fun as it was spectacular back in the days. What I had not anticipated was the framerate...
Yes, I won't let you guys wait any longer, the framerate in Full Auto is just unacceptable. This is a very arcade racing game with a 60 fps framerate, but it's so rare for this game to be smooth that it's just incredible it has been released as is. You'll see by yourself in my video, at times the game runs below 20 fps or even less ! There is no excuse for such a framerate, especially since the game is not *that* spectacular looking to begin with.
It's worth mentioning that the game runs smoother on a 4:3 SDTV than on a widescreen SDTV or HDTV. But even then it's still quite far
from being perfectly smooth.
The big selling point of this game was the physics engine. While some explosions can be very spectacular, it's important to remember that we are not free to destroy anything we want. Except for a few exceptions most building are not destructible, and most of the time it's only possible to destroy some key elements to cut a corner for example. Still, when the physics kicks in for a big destruction sequence it can be quite a sight, unfortunately most of the time it happens just behind us because one of our missiles/bullets triggered the explosion as we went past.
The gameplay itself is very simple and intuitive, as it should be. Besides the usual nitro and the weapons it's possible most of the time to "rewind" the game for a few seconds to attempt to get faster past a corner or to evade an opponent's missile. This is a nice feature, quite well done, but after some time playing the same tracks it's hardly useful anymore.
I can't stress enough how disappointed I am by this game. The framerate simply isn't acceptable, killing any chance for the game to be really enjoyable. A shame, really.
@AndreasZ94: for consoles 3d gaming (with a few exceptions) started with the 32bit era. for people playing on computers they's been a steady stream of 3d games from back to the early 80's (9 Hours ago)
Yea.. NPCs in single player games should send you hate mail, like real people ;) (9 Hours ago)
@MrWhite: I feel like its the enemy reactions to getting shot that's the real problem, they recover so fast and act like they never got shot (11 Hours ago)
@AndreasZ94: I've only played a bit of U4, but from what I did, it wasn't a big step up from 3. (11 Hours ago)
Ellie helping you out in melee situations was fun too. It's their only game where they made some good gameplay design elements when it came to enemies. (11 Hours ago)
@MrWhite: Are u talking about U4 because i feel like the gunplay was pretty good, same for U2 (11 Hours ago)