Better late than never: almost a month after the release of InFamous, I can finally propose you the first 10 minutes of the game. I will be adding the next 20 minutes as they come along so you can see some more action. As an extra, I'm offering you a video showing a specific platforming sequence which, I think, is worth a look. Update: The third part has been added.
InFamous really is a very good game. The level design is top notch, the gameplay, rock solid, and the game gives excellent sensations. The guys at Sucker Punch know how to make good platformers and it shows!
Those of you who got their hands on the demo know that Cole is a true acrobat and that he can do pretty amazing things. The different moves are all impressive and classy and the hero’s progressive power growth allows the player to learn how to handle his abilities, so there is definitely some learning curve here. Soon enough you’ll be doing crazier and crazier stuff and believe me, there is nothing like completing a cool combination of jumps, dodges and kills on top of a skyscraper.
The game doesn’t always shine in terms of performance though: the character design is a bit poor (there have been more attractive heroes for example), there are pop up and aliasing issues and the framerate happens to drop from time to time. On the other hand, the texture work is rather good considering the scale of the game; there are also some impressive viewpoints (although the blurry background prevents from enjoying the long draw distance) and the powers and special effects look great.
Should the game's technical defaults be a reason to deter you from playing InFamous? Definitely not! Although it might be a bit of a disappointment when it comes to how the game runs (even considering the fact that it’s an open world), the game is just so much fun that it would be stupid to stop at that.
What’s more, there’s enough variety in the main quests (or sidequests for that matter) to keep you interested from beginning to end and jumping around everywhere while shooting down enemies never gets old. Sure enough, the storyline won’t win any award but the final twist is enough of a surprise to make it worth the effort. Much like in Crackdown, you can pick up collectibles in the forms of blast shards which help you upgrade your power meter. Soon enough you’ll find yourself searching the city to catch them all, stopping on your way to the next mission because you just saw one in the distance (well, up until the time when there’s only one left out of the 350 and you have no clue where the hell it might be – true story). You can also gain experience by completing the different missions, which will allow you to upgrade your abilities and purchase new powers.
As the powers you’re given change a little depending on your moral choices (that can lead to a good or bad karmic state), there’s good replay value. It’s all the more true as some missions are exclusive to heroes while others are for evil oriented characters. Even the way the story unfolds changes along with the choices you make (one at least being particularly tough by the way).
To finish, let’s talk about the game’s overall difficulty level. I completed the game on the hardest difficulty setting and, apart from the fact that you do have to be more careful and fall back a bit more than in normal mode, the game is far from being unbeatable. I mean, don’t get me wrong, there is still some challenge, but I never got to restart the same mission a hundred times. Only the final boss battle will give you a hard time and will require a bit more patience, especially if you have good karma (because in this case, powers are a wee bit weaker).
Besides the usual footage presenting you with the beginning of the game, I took the liberty of adding a video of me climbing up some sort of high tower. I thought it would be interesting to show you some Crackdown-like moments and that's the kind of sequence I really like. However, I strongly advise those who are considering playing the game someday not to watch. There are no spoilers but you might want to discover some of the environments for yourself.
This is my first time capturing so please, be indulgent. I’m a quick learner but I don’t "blimblim" as well as the others quite yet.
@droezelke: seems a tad short, but not much would be expected. If it supports powerbanks, then its on. (1 Hour ago)
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constantly too. Man if only that pro controller had a 3.5mm output. Do they finally have that for Switch pro conrrller? (12 Hours ago)
It should be a nomal 3.5mm output on my TV yeah. But what b0vril says could be true, sound may not be as clean. So i'll probably go with the hassle. Will be needing to keep the gamepad in the charger (12 Hours ago)
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