X360 Saturday, January 20, 2007 | 7:17 PM

The First 10 minutes: Lost Odyssey demo

The First 10 minutes: Lost Odyssey demo

You've been waiting for much too long for these videos, but finally they are here thanks to Bikoko who sent me the now months old demo of Lost Odyssey. We already knew it more or less, the version in the demo is in quite a sorry state, and I really wonder who got the strange idea to bundle it with hundreds of thousands of Famitsu Weekly. It's not that there isn't anything good there, but between the slowdowns, tearing, lighting issues and the total lack of content it's difficult to make an educated (and especially positive) opinion about what the final game will be. There still are two things that really bug me there and that most likely won't be fixed in the final game: The random fights feel like such a step back compared to Blue Dragon's excellent system, and again compared to Blue Dragon the totally static camera just feels awkward. Still, I have faith that Sakaguchi's team and Feel Plus will have another hit in their hands once Lost Odyssey will be finished.
Also worth mentioning is that I'm using a brand new 720p capture method with this video that gives me a much better image quality. The problem is that it slow downs the encoding by about 50% percent (about 3 hours for 10 minutes), so I'm asking you to confirm if the quality difference makes it worth the lost time.


The first 10 minutes: Lost Odyssey demo part 1
The first 10 minutes: Lost Odyssey demo part 2

All comments

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Commented on 2007-01-20 20:19:48
I think MS pressured Mistwalker to release footage of this game asap. That's why the battles look so lame. Thanks for the HD video, though! I've been waiting forever. Can't wait for them to release some footage of the game in a more complete state (apparently they haven't even implemented some of the most important aspects of battles)
Commented on 2007-01-20 20:50:16
I think Microsoft forced SK to release footage of Too Human.

I believe Sakaguchi showed Lost Odyssey of his own free will knowing the final product will be much better regardless.
Commented on 2007-01-20 21:32:03
Thank you very very very much
Commented on 2007-01-20 21:58:48
I agree with Opt., Sakaguichi just had the gonads to release the footage of game to the public knowing that it wasn't in the completed state. He seems to have tremendous pride within his products, so I'd expect no less, and without a doubt, this game will be incredible come release. I just still can't believe according to Gamestop that it releases a month before Blue Dragon. Hopefully this is true.
Commented on 2007-01-20 22:00:46
He's one bad ass! Blue Dragon and Lost Odyssey are both on the same level of anticipation for acquiring those games. Now we have to see Cry On sometime soon, or at least concepts. Then his fourth game!
Commented on 2007-01-20 22:07:15 In reply to Tetsdah
Posted by Tetsdah
I just still can't believe according to Gamestop that it releases a month before Blue Dragon. Hopefully this is true.
Blue Dragon is long out so obviously not...even if they mean a US release (wich none as of yet has been announced) Lost Odyssey is still quite far from completion, and this demo is from very early on, and yet it still looks awesome. Cant wait for new screes/trailer/anything!! also waiting on some stuff on Cry On.
Commented on 2007-01-20 22:23:18
Great caps, blim. Quality upgrade!
Commented on 2007-01-20 22:42:55
i am with blim on the fact that the random battles seem like a step back from BD, just trying to explore then being pulled into random battles will jar the hell out of me :(, still it will still be my first jrpg.
Commented on 2007-01-20 23:06:36
Pretty sure Sakaguchi said those random battles are just a place holder, along with the battle system. But iono, I'm sure Optimus will come in eventually and explain better :P
Commented on 2007-01-20 23:07:17
What issue of Famitsu is this from, and yes i do have a jap 360.
Commented on 2007-01-20 23:11:53
I love this game! Thanks for the video. Reminds me of tranditional Final Fantasy.
Commented on 2007-01-20 23:13:49
Turn based, random, slow and tedious

Not good signs but I will reserve judgement on LO until I see something closer to a final build.

It's really the transition from game cinematics to actual gameplay that really kills the spirit of this game. How do you go from fantastic action to a turn based crawl?
Commented on 2007-01-21 00:02:37
How else would you have combat where you have dozens of spells and maneuvers? I don't know about you, but I feel the game would lose a lot of its depth if the whole combat system was reduced to a slash, jump and magic button. Until someone come up with some new, revolutionary way to handle complex commands in realtime (and make it playable) we will either see deep, complex battles like in Final Fantasy, or simple, arcadey ones like in Kingdom Hearts.
Commented on 2007-01-21 00:21:25
GrimThorne, does that mean that you find the transition badly done?
Commented on 2007-01-21 01:12:06
like abaddon1125 says, i dont see how a truly DEEP rpg can be done without turned based battles...the menu system has been what the meat of these games all these years, and if you look at the FF games, they are moving away from this , and in turn they are becoming more shallow in terms of the depth/tactics in combat...the random battes never bugged me, but i dont think they will be in the final game, its very likely that is just a placeholder..Sakaguchi mentioned he wanted to create new and exciting games for the genre, because he felt the games were becoming boring..i doubt someone who says this, especially sakaguchi would make exactly that...
Commented on 2007-01-21 01:41:15
***both openxbox links aren't working, at least not for me, do these need to be fixed? or do i need to be fixed?
Commented on 2007-01-21 02:14:05
In all fairness games like DMC and NG manage to be pretty deep through combos, that said I think the transitions from video to gameplay look amazing and will look so much better in the final version, certainly a step up from only having turn based combat then awkwardly going out of it before the boss death animation take place. I can't see how it's a bad thing, it's the equivilent of saying all 3D JRPGs suck because they employ the same sort of thing, just it doesn't usually look so seemless.

Anyways this is the title I'm looking forward to, I play JRPGs for narrative and this is has been looking artistically strong for the get go (though technically it needs a lot of sprusing up, it's in no way Too Human). As for random battles, I don't mind them, they're a staple of JRPG's and when your game's combat system is so different from it's exploration system I don't see what the massive issue is.
Commented on 2007-01-21 02:23:20 In reply to prodygee
Posted by prodygee
GrimThorne, does that mean that you find the transition badly done?
The transition was seemless, perfect actually. It's the sudden slow down in action that dampens things.

One minute the fighter is performing absolutely amazing feats and sword play, the next he's just standing there being slapped around by his opponents. But I more than realize that LO is still a work in progress. Sakaguchi is not going to release the game in this shape, of that much I am sure.
Commented on 2007-01-21 05:40:17
After viewing Blue Dragon many many times, i can proudly say this game will rock
Commented on 2007-01-21 06:01:45 In reply to GrimThorne
Posted by GrimThorne
The transition was seemless, perfect actually. It's the sudden slow down in action that dampens things.

One minute the fighter is performing absolutely amazing feats and sword play, the next he's just standing there being slapped around by his opponents. But I more than realize that LO is still a work in progress. Sakaguchi is not going to release the game in this shape, of that much I am sure.
Slapped around by his opponents?, you are looking at this in the wrong way.

He is surrounded by eniemies and is standing in defense waiting to defend against attacks, that's why they do 0 points of damage.
Commented on 2007-01-21 06:21:34
1) First off the opening sequence is truly gorgeous. HOwever after viewing Kaim do all those amazing moves in the CGI the extremely boring turnbased combat system we witness after that is only made to look worse. Also, to see 100s of enemies waiting to attack one guy is a little weird. They should be ambiently fighting and then Kaim joins in on some of them.
2) The sequences after the LOTR style one are pretty bland with worse graphics and not much to do.
3)I love the interactivity each object has and how physics affect everything. Having to kick the jar until the lid comes off was pretty cool rather than a standard canned animation for the lid.
4) I honestly don't mind turn-based systems too much but I think if you're gonna do a massive battlefield scene you gotta have realtime. I know there is still more to go, but I'm hoping for much more. I loved how KotOR was psuedo turnbased. PLEASE let this game be like that.
5)NO RANDOM ENCOUNTERS
6) If your gonna do a next gen game please try to evolve the genre instead of making a really pretty old school game
Commented on 2007-01-21 07:04:58
The man so COOL~~~~~~~~
Commented on 2007-01-21 08:03:28

6) If your gonna do a next gen game please try to evolve the genre instead of making a really pretty old school game.
So what about those of us who want old school style JRPG's. ?

Blue Dragon is pretty old school.

I agree with no random battles as thats always annoying, but as people have said above though realtime battle gets boring and repetitive after a while, and don't have the depth that turnbased RPG's do.

I wish people would stop whining about turn based games, If you don't like the direction of LO then go buy ME.

4) I honestly don't mind turn-based systems too much but I think if you're gonna do a massive battlefield scene you gotta have realtime. I know there is still more to go, but I'm hoping for much more. I loved how KotOR was psuedo turnbased. PLEASE let this game be like that.
This is a rather odd statement, so your saying you can only have impressive cutscenes if the battle engine is realtime only ..
Commented on 2007-01-21 12:15:35
this looks good to me. i will get this if it is long and if it also has a very good story.
Commented on 2007-01-21 15:16:32 In reply to Jollipop
Posted by Jollipop

6) If your gonna do a next gen game please try to evolve the genre instead of making a really pretty old school game.
So what about those of us who want old school style JRPG's. ?
You must suffer like the rest of us :)
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