I've been able to figure late last night how to play Phantom Dust, so I've done this video a bit earlier than anticipated. Without any japanese reading skills the game is still very hard to play, but I'm happy to say that I've just had confirmation that the full version will have an english language option !
I'll do a full report on Phantom Dust when I get the full version, but here is a quick guide of the gameplay.
In Phantom Dust you get to play in small to medium destructible arenas, with up to 4 players. You move your player using the left stick, and the camera with the right stick. You can lock on any enemy with the right trigger.
When you appear in the arena 3 colored spheres are available nearby. By walking on a sphere and pressing one of the 4 A/B/X/Y buttons you assign the power contained in the sphere to that button. There are 5 types of spheres :
- White : Aura (increases your maximum magic)
- Red : Attack powers
- Blue : Defense
- Yellow : Special
- Green : I'm not too sure...
Each sphere can contain any power of the type. Attack powers can be short, medium or long ranged. Each power uses a certain amount of Aura, some disappear as soon as you use them, other stay until you assign something else to that button.
The powers are described when you pass on a sphere or by using the D-Pad, but since it's in difficult japanese you can only get a quick idea of what's it doing (eg the range, the power used).
Each power uses a certain number of magic points. The magic points increases automatically up to a maximum. This maximum increases each time you get and use (so you have to assign it to a key first) a white sphere.
I'll let you watcht the video so you can get a better idea of how the game looks (hint: it's amazing). Just do not watch while expecting me to play correctly, I'm even worst than usual ;)
i'd like to see more ambitious VR support (for all platforms), but i can understand why no one (especially 3rd party) aren't gonna take that risk. (21 minutes ago)
if i'm not mistaken gran turismo and ace combat will only have limited support for VR, as in a separate mode and not full support. Sony also did shut down guerrila cambridge, who worked on PSVR. (23 minutes ago)
i would love a 5-6 hour platformer like the playroom VR game. someone needs to make it. (28 minutes ago)
what sony need to focus on is good, cheap, shorter experiences. it suits the platform best and doesn't wear itself thin. plus sony have a chance to actually make money on the games. (29 minutes ago)
it's in gran turismo sport, ace combat and they're making a FPS, they also have 2 studios specifically for VR. what they're making though is anyones guess. (33 minutes ago)
@droezelke: consider sony's expectations for it's lifetime sales are only 3/54 and it's pretty good going. it's outsold the competition (combined) by over double. (35 minutes ago)
This seems to me that big budget titles aren't likely in the near future. (43 minutes ago)