Better late than never as they say, here are the first 10 minutes of Ridge Racer 6, a launch title in the US and Japan and available since a few weeks in Europe.
Seeing a Ridge Racer game being announced and released on a Microsoft console was a very big surprise, and even though Namco certainly could have put some more effort in the graphics RR6 is still a very fun game.
I remember thinking (and writing) that Ridge Racer 6 looked a lot like the PSP version, only in higher resolution. Well I still mostly think it's true, especially since very few of the 360 graphical capabilities besides the "basic" pushing of lots of polygons with highish resolution textures are used. It's certainly not a bad looking game, especially at a silky smooth 60 fps, but it won't be remembered as a game that pushed the 360 GPU to the maximum of its capabilities.
The gameplay is as good as the Ridge Racer games have ever been. Some people might regret that the nitrous boost is an addition that kinda killed the pure arcade gameplay of the series, but it certainly doesn't feel out of place either. The IA is as good (or bad) as anyone could except in such a game, meaning you'd better make sure you are not in its way.
The biggest addition for this Ridge Racer 6 is the online play, and for a first try Namco certainly managed to make the Ridge Racer experience work very well. The interface is clean and functional, and the lag hasn't been much of an issue in the few races I've played.
All in all this Ridge Racer 6 is a good game, that certainly could and should have looked better, but still a must have for all fans of arcade racers.
@Sath: C'mon, man. Not even The Last of Us 2, Uncharted: The Lost Legacy, Horizon: Zero Dawn, Nioh, Marvel vs. Capcom: Infinite, Crash Bandicoot remaster, NieR: Automata, Ni no Kuni 2, WipEout, Pyre? (23 minutes ago)
Shame there is no new GoW PSX trailer, nothing else was interesting to me :( (28 minutes ago)
@asdfg: Well I think so.. you can change data centers on the main menu and it doesn't seem to do anything. (39 minutes ago)
@GriftGFX: those numbers are global? Damn. (42 minutes ago)