After a one week delay due to the Game Convention, I'm happy to finally put online the first 10 minutes of Shutokou Battle X, to be released as Import Tuner Challenge in the US and Europe. As expected, the game isn't that great, but like a lot of other japanese 360 titles released so far, it's also not bad either. The gameplay is ok, and the graphics have some nice things for them, like the shadows of the car headlights. Be aware though that some minimum knowledge about car tuning is required to get a chance against the most difficult opponents.
@GriftGFX: Gonna go eat lunch now. Thanks for the chat. It's always great to learn more about technology and its potential. I just wish there were any articles on the subject I could find. (5 Hours ago)
*about game engine graphics pipelines (5 Hours ago)
Then you start getting into proprietary software hell and potentially preventing other developers from writing innovative software solutions themselves. It's a WEIRD idea. (5 Hours ago)
and game engine graphics pipelines or even programming interfaces for their products. None of that is their role in the whole thing.. and it shouldn't be. (5 Hours ago)
@Sdarts: Nvidia and AMD already do help developers with optimization more than they should have to. Nvidia and AMD should be improving the hardware and driver end of the technology and not worrying (5 Hours ago)