A2M's WET was released yesterday by Bethesda and here is The First 10 Minutes, showing the early segments that aren't available in the demo. Rubi is the main character's name and her mission is to simply kill everything living on the screen. Some features have been put in to help the player reach that goal, including slow-mo (á la Stranglehold) and a grand agile movement scheme, like wall running and knee gliding.
Unlimited ammo is given, together with unlimited slow-mo, meaning there's a lot of sliding around and shooting. There are updates to be bought through the campaign, but the gameplay mechanics stays the same - shoot, bring out the katana here and there, then more shooting.
The platforming is a bit tricky and frustrating, many ledges can't be grabbed and climbed. I often found myself having to find a ladder or a lower platform though the ledge above was perfectly within my reach. The dodgy jumping doesn't exactly help either.
Enjoy the video below, which shows some of the game's strong presentation, including grain filters, music and visual effects.
I had trouble getting into the new Deus Ex games because of their terrible cover mechanics. (1 Hour ago)
when the actual gaming exploration/missions began, they are so arcaic mechanically. (3 Hours ago)
Prey if freaking amazing, the whole lot of it. Just shows how much I hate and battle to like something like human revo/mankind devided. Pedios games are awful in comparison. Just can't get into them (3 Hours ago)
@MrWhite: No, simulation sickness (6 Hours ago)
@GriftGFX: trends. 2D fighters was all the rage, then 3D fighters took over, now it switched back to 2D fighters. It'll switch again. (8 Hours ago)
There are too few 3D fighters anymore but I guess the genre shifted hard to 2D a while ago. (9 Hours ago)
@GriftGFX: heehee, actually because my team of Kilik & Sophitia are feared through the lands for their unbeatable combos. It is known. ^_^ (9 Hours ago)