DEVELOPER DIARY | PC, PS4, Xbox One, Switch Friday, May 5, 2017 | 4:59 PM

The puzzling world of RiME

The puzzling world of RiME

Tequila Works, developer of upcoming adventure game RiME shares in this new dev diary video how level designers and animators created the intuitive and puzzling world of the game.

Dev Diary #3

All comments

Commented on 2017-05-06 01:31:52
I literally, literally just saw this while searching for good indie/arcade games. It looks very interesting, but then I realized it wasn't even released yet. =(
Commented on 2017-05-06 12:08:48 In reply to crookedmind
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2017-05-06 19:48:08
It's amazing how much preparation and options the creators/artists make for a good game. It's even incredible that a small team can finish a game like this in about 5 years, with all the drawback they got from MS. Sony rescued this game.
Now I hope it's a succes, both in quality and in sales.
Commented on 2017-05-06 22:33:07 In reply to droezelke
Posted by droezelke
It's even incredible that a small team can finish a game like this in about 5 years, with all the drawback they got from MS. Sony rescued this game.
Now I hope it's a succes, both in quality and in sales.
lmao, sony dropped this game midst development, you fool. *gandalf voice*
Commented on 2017-05-07 00:40:40 In reply to nostradamus
He's talking about how MS passed on the game from day 1. It seems Sony's support got a good game from it but as you say, even Sony dropped it eventually for...reasons. Now it's on everything and everyone is happy. Yey!
Commented on 2017-05-07 20:49:32
We are being spoiled these days with indie games with the likes of little nightmares and inside...however with both ms and sony dropping this leaves me a bit worried
Looks amazing right enough

About the game
  • RiME
  • PC, PS4, XBOXONE, SWITCH
  • Published by Grey Box
  • Developed by Tequila Works
  • French release: Available
  • US release: Available


What's up?
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    droezelke @Tinks: Do you think EA will go back? They have pushed the boundaries. So 1 step back would seem like a 'good thing'. (1 Hour ago)
  • Tinks
    Tinks Agreed. I was referencing Battlefront II really. Hopefully it's not a sign of things to come (2 Hours ago)
  • GriftGFX
    GriftGFX But they haven't stayed consistent. In BF1 the best vanilla SMG is *by far* the hardest to unlock. (12 Hours ago)
  • GriftGFX
    GriftGFX Example: the best AR in BF3/4 is the AEK and it's one of the first guns you unlock in both games. (12 Hours ago)
  • GriftGFX
    GriftGFX @Tinks: Right.. a lot of their unlocks avoid this issue by putting all the best stuff at the front of the unlock tree. (12 Hours ago)
  • Tinks
    Tinks the unlock rate is bad when it means gaining perk advantages against others with less playtime. (13 Hours ago)
  • GriftGFX
    GriftGFX and then letting you use those weapons against users who don't have them has always seemed wrong to me (19 Hours ago)
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