A crazy week has just ended on Super Smash Bros. Brawl's Dojo! For those of you who are following the game's evolution since its beginning on this website, the updates have been really good. Monday, many old stages from Smash Melee were confirmed (part 2), like Yoshi's Island and Onett. Tuesday, the Multi-Man Brawl mode has been confirmed with online and cooperation - the goal is to eliminate as much alloy fighters as you can. (continued)
For the wednesday update, I will redirect you here. It is the Olimar + Pikmin music double update. Thursday, Solid Snake's Final Smash has been revealed ; he quits the stage on a helicopter and uses a grenade launcher to shoot down opponents from a distance up to twelve rounds or until the timer runs out. Friday, we had a first glimpse of Olimar's special moves, who can dig and undig Pikmins to do massive damage. What a curious (and strategic) character!
And you need the script extender for stuff like SkyUI. (53 minutes ago)
script extender functionality (at least temporarily) (53 minutes ago)
Even games with robust toolkits are often enhanced by third party tools. Skyrim is a good example. There's still a lot of folks playing the original version on the PC because the re-release broke (54 minutes ago)
Ironically the last thing I had to hack to get to run correctly was a Microsoft Game Studios title. That bodes well for the future :P (55 minutes ago)
i have run some injectors/hacks on a few games to fix certain limitations of resolution or such, but not since Dark Souls 1. (1 Hour ago)
i rarely use mods. last time was xcom2, and that supports mods out of the box. I'm not that into replacing models in WWE, GTAV or SFV. But ofc, for people who live for that stuff it's not a good thing (1 Hour ago)