Developer Diary PC Xbox 360 PS3

IO Interactive takes us to the sound department of Hitman: Absolution where the team explains the immersive and dynamic audio.

b0vril
b0vril
Commented on 2012-10-29 19:42:16
"Epicness"?

pre-order cancelled.
In reply to
andrewsqual
andrewsqual
Commented on 2012-10-29 21:05:18
They wanted to "keep the epicness from the past installments" i.e. Jesper Kyd.
He stated in an interview he was never approached about the soundtrack of the game. No sale from me either I'm afraid. It is a very important aspect for me I'm afraid. Putting more bells and whistles on the game doesn't make me want it more. I still prefer Contracts over Blood Money any day.
In reply to
Moonwalker
Moonwalker
Commented on 2012-10-29 21:48:10
I don't. Contracts only had a few new missions and several remakes, that was highly unnessecary. Blood Money had nothing but new missions. But i understand, you mean it from a audio perspective. Still i believe the music will be great, the voice acting and atmospheric sounds as well.
In reply to
KORNdog
KORNdog
Commented on 2012-10-29 21:53:08
Blood money had the accidental deaths, which where awesome. But the missions and their difficulty was MUCH better in contracts/H1/H2. I'd be happy if this game fell somewhere in between.
In reply to
Moonwalker
Moonwalker
Commented on 2012-10-29 22:53:35
I'm only slightly concerned about what (i believe) CVG said, that the maps were a bit small. Hitman is not known for its small maps, well some would call Blood Money's maps small, but i don't. But thats my only concern, cause the other concern was the Instincts mode, but that stuff can be disabled and the game still plays perfect. Judging by my play session and several articles.
In reply to
Zat
Zat
Commented on 2012-10-30 12:14:33
Dont know about the music, I will have to play one or two levels to be able to say if I like it or not, but sounds are great.
In reply to
About the game
Platform
PC X360 PS3
Published by
Square Enix
Developed by
IO Interactive
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