GSY LIVE | PC, Xbox One Monday, March 21, 2016 | 11:52 PM

Time freezes in our Gamersyde replay

Time freezes in our Gamersyde replay

Monday is probably the hardest day of the week, and the fact that Winter has given way to Spring will make little to no difference. That being said, we might have the perfect remedy to lighten up the mood. Starting tomorrow at 8:01 a.m. CET, we will propose the first part of our preview coverage of the final version of Quantum Break. On the menu, a full article with tons of content but that's not all. At 10:15 p.m. you will be able to join us for a new livestream where we will show you the first act of the game (minus the first chapter). Hopefully, all we have prepared for you will be enough to ease the wait until the game ships on April 5. Enjoy the rest of the weekend and see you tomorrow!
Update: replays added

FR - Replay
EN - Replay

All comments

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Commented on 2016-03-20 16:11:17

the fact that Winter has given way to Spring will make little to no difference.
Maybe in France. Where I am winter is back. :(
Commented on 2016-03-20 16:14:56 In reply to asdfg
Well, weather wise, it's not exactly Spring yet here either. :x
Commented on 2016-03-20 17:05:04 In reply to asdfg
Posted by asdfg
Maybe in France. Where I am winter is back. :(
I thought it was always snowy in Sweden?
Commented on 2016-03-20 17:24:33
Excited!
Commented on 2016-03-20 17:47:49
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2016-03-20 18:48:39
Eurogamer & Stealth updates!

"A mixture of strong post effects (such as film grain and motion blur), plus excellent anti-aliasing work well in hiding much of the stair-stepping we'd expect of a lower resolution game. Added to this, image quality appears sharper and noticeably cleaner in more static scenes, where a pixel count suggests something closer to a 900p presentation. A temporal reconstruction anti-aliasing solution is a strong contender - a technique where information from previously rendered frames is blended with the current one."
Commented on 2016-03-20 19:59:13
So you're selling the site to Dio Brando?
Commented on 2016-03-20 21:13:16
I would love to join but I am on embardo for this game. I want to be surprised :D
Commented on 2016-03-20 22:53:55
Commented on 2016-03-21 04:07:43
I personally don't mind if it's 720p. The game looks so beautiful that im not suprised they had to make some weird optimisations to make it work on xb1. What i want to know is if there are more powers than the 6 we already know about. It would be really lame if they ve showed all of them before release.
Commented on 2016-03-22 01:56:08
Windows 10 only... ugh. Good stream.
Commented on 2016-03-22 03:49:28
according to DF it's 900p with good AA. it was hard for them to spot exposed edges with all of the special effects present too. it's good that they picked good AA instead of just raw 1080p no AA. less shimmering and harder on the eyes to view.

I still got dibs on the PC version but it's good to read them clear things up for the console.
Commented on 2016-03-22 08:59:36
Clarity is nice, but I don't think the 1080p or higher resolution makes games look more realistic. It just highlights how much the game looks like a game. This game and The Order: 1886 show that games can look even better than their 1080p competition by just focusing on the things that matter: textures, lighting, aliasing and polygon count.
Commented on 2016-03-22 09:03:50
Isn't it funny how much discussion there is about the resolution, but nobody seems to know what the resolution actually is. I guess that says something about how we perceive resolution :-)
Commented on 2016-03-22 10:18:16 In reply to GunsnSwords
Posted by GunsnSwords
according to DF it's 900p with good AA. it was hard for them to spot exposed edges with all of the special effects present too. it's good that they picked good AA instead of just raw 1080p no AA. less shimmering and harder on the eyes to view.

I still got dibs on the PC version but it's good to read them clear things up for the console.
actually according to DF it's 720p. BUT (and they added this later) if you remain still the game seemingly shifts to 900p. still not the 1080p they claimed it was, which i think is where the issue is. people assumed it would be less then 1080HD just based on how it looked and previous cases of games running sub native on xbox. where remedy made the mistake is in their technical documentation that said otherwise, which shifted peoples expectations and has ultimately caused this backlash. from day 1 it's had an incredibly soft appearance. it was never going to be 1080p.

what i personally never expected was for it to be 720p in addition to the issues it has with LOD, tearing and framerate drops. i'd expect a locked, rock solid performance at previous gen resolutions.
Commented on 2016-03-22 12:51:18 In reply to KORNdog
Posted by KORNdog
actually according to DF it's 720p. BUT (and they added this later) if you remain still the game seemingly shifts to 900p. still not the 1080p they claimed it was, which i think is where the issue is. people assumed it would be less then 1080HD just based on how it looked and previous cases of games running sub native on xbox. where remedy made the mistake is in their technical documentation that said otherwise, which shifted peoples expectations and has ultimately caused this backlash. from day 1 it's had an incredibly soft appearance. it was never going to be 1080p.

what i personally never expected was for it to be 720p in addition to the issues it has with LOD, tearing and framerate drops. i'd expect a locked, rock solid performance at previous gen resolutions.
Framedrops? I guess you mean the frametimes. Because framedrops are hardly visible.
Commented on 2016-03-22 12:56:37 In reply to droezelke
Posted by droezelke
Framedrops? I guess you mean the frametimes. Because framedrops are hardly visible.
i don't expect ANY framedrops at 720p quite frankly. certainly not this:

"Tearing and frame-rate drops result in judder and reduced controller response here, with this having a knock-on effect to gameplay. Performance suffers just as we take aim at surrounding enemies, and the variable levels of latency and visible stutter make it harder to take accurate shots"

btw. remedy have spoken. it is 720p as was suggested.
Commented on 2016-03-22 13:40:02
I hope the texture popping gets fixed. I ve watched a lot of previews and it actually happens quite often.
Commented on 2016-03-22 14:12:10
I'm glad you guys will play on Hard for Act 2, can't wait. I don't want to see people play this game conservatively like some cover shooter, want someone to have good command of all the powers and play creatively.
Commented on 2016-03-22 15:12:15 In reply to KORNdog
Posted by KORNdog
i don't expect ANY framedrops at 720p quite frankly. certainly not this:

"Tearing and frame-rate drops result in judder and reduced controller response here, with this having a knock-on effect to gameplay. Performance suffers just as we take aim at surrounding enemies, and the variable levels of latency and visible stutter make it harder to take accurate shots"

btw. remedy have spoken. it is 720p as was suggested.
And at the same time they say most people won't notice it. In the Gamersyde video's, it is said that the performance is rock solid.
Commented on 2016-03-22 15:14:34 In reply to droezelke
Posted by droezelke
And at the same time they say most people won't notice it. In the Gamersyde video's, it is said that the performance is rock solid.
indoors it's supposed to be good, yeah, outdoors not so much. but the point is, it's supposed to be rock solid all the time. it's fucking 720p! lol
Commented on 2016-03-22 15:23:41
After the many reports that it was 1080p/30fps, although never a direct confirmation from Remedy, it's quite a letdown in that regard. I definitely thought 1080p was a given, but nope. Now i haven't seen all the great tech used in the game, because i am waiting for the game to come out...but one thing is quite clear that MS at the time of making the decision what hardware to choose....they fucked up.
Commented on 2016-03-22 15:38:27 In reply to Moonwalker
Posted by Moonwalker
After the many reports that it was 1080p/30fps, although never a direct confirmation from Remedy, it's quite a letdown in that regard. I definitely thought 1080p was a given, but nope. Now i haven't seen all the great tech used in the game, because i am waiting for the game to come out...but one thing is quite clear that MS at the time of making the decision what hardware to choose....they fucked up.
I agree on the choice of hardware. Their whole launch model was messed up. Glad Spencer took charge after that.
But looking at the video's, I'm still impressed by the way it looks, even if it's 720p.
Commented on 2016-03-22 15:59:49 In reply to droezelke
Posted by droezelke
Isn't it funny how much discussion there is about the resolution, but nobody seems to know what the resolution actually is. I guess that says something about how we perceive resolution :-)
You mean something like this ?
https://www.youtube.com/watch?v=OiogSjppLlI

I 99% agree with you but TBH a game like hitman or ratchet and clank looks more sharper. May be it is the filter remedy uses give it clearly away that it is sub HD and has a softer look to it. I am a console gamer but looking at GTA4 PS3, Midnightclub LA it look soft and sub HD comparing to games like GOW3, GOW:A on PS3. I could easily tell which looks sharp and which one looks blurry
Commented on 2016-03-22 20:30:59 In reply to bubble2020
Posted by bubble2020
Clarity is nice, but I don't think the 1080p or higher resolution makes games look more realistic. It just highlights how much the game looks like a game. This game and The Order: 1886 show that games can look even better than their 1080p competition by just focusing on the things that matter: textures, lighting, aliasing and polygon count.
Yep.
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About the game


What's up?
  • Moonwalker
    Moonwalker difference was barely noticeable. Checked some sites, they recommend at least 1.98m, so i do that, difference was instantly noticeable, lol. The question is, do you want to sit 2m away from a 65''? :P (3 Hours ago)
  • Moonwalker
    Moonwalker I have to come back to that about 4K, me and my stupid ass didn't take into account the viewing distance. Stupid me was watching both 1080p and 4K Netflix at like 3.5m away from the 65 inch TV. (3 Hours ago)
  • Tinks
    Tinks ooo Pyre on discount and it comes out next month! I didn't even realize it was coming so soon (13 Hours ago)
  • b0vril
    b0vril @Moonwalker: I imagine the bitrate for most 4K streaming is going to be significantly less than the bitrate on most 1080p blu-rays. (16 Hours ago)
  • Moonwalker
    Moonwalker These shows already are crisp as can be on the B6, not demo video crisp. Was kinda expecting that from Netflix 4K. Guess i really need to see a 4K BR disc. (19 Hours ago)
  • Moonwalker
    Moonwalker I deciced to upgrade my Netflix to 4K, was curious. Gotta be honest, watched episodes of Better call Saul, House of Cards and so on, i have a very hard time seeing a difference at all. Disappointing. (19 Hours ago)
  • aphex187
    aphex187 GLASTONBURY (20 Hours ago)
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  • Driftwood
    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
  • Driftwood
    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
  • Driftwood
    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
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    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
  • Driftwood
    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
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    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
  • Driftwood
    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)
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