X360, XBOX Tuesday, November 15, 2005 | 5:28 PM

Timeshift 360 images & trailer

Timeshift 360 images & trailer

Atari released the following five images of the Xbox 360-version of TimeShift, together with a 720p-trailer of the same version. The trailer itself presents the main concept of the game, TimeShifting, while the resolution of the images presents crappy porting between platforms (and probably an older version of the game than in the trailer).


November 360 trailer 720p
Download: AVI HD
November 360 trailer
Download: AVI

All comments

Commented on 2005-11-15 17:53:51
Some people just doesn't know how to desig guns.
Commented on 2005-11-15 18:09:38
If the whole time control doesn't tun out too gimicky if this manages to have decent AI this should be a good FPS.
Commented on 2005-11-15 18:10:46
It looks like a suped up original doom, doesnt look next gen at all imo.
Commented on 2005-11-15 18:12:14 In reply to 4_U
Posted by 4_U
Some people just doesn't know how to desig guns.
yeah, that guns are looking weird. i love the weapons in quake 4. great design.
Commented on 2005-11-15 18:34:17 In reply to 4_U
Posted by 4_U
Some people just doesn't know how to desig guns.
lol some people just don't know how to spell


But I agree thats one ugly gun
Commented on 2005-11-15 18:59:00
Could be cool . . . but somehow I doubt it.
Commented on 2005-11-15 19:13:06
This could turn out to be a really interesting shooter and will hopfully be not another boring pice of this genre like Doom 3 or Quake 4.
Commented on 2005-11-15 20:18:04
Looks excellent! I really like the draw distance, but the texture quality seems a bit low? Hmmm...Well I rent this anyway!
Commented on 2005-11-15 20:32:53
...I don't get it ?
Commented on 2005-11-15 20:57:04
I WANT WELL DESIGNED TREES!!! when are they changing the whole make a 3D stick with branches and add 2D leafs??????
Commented on 2005-11-16 12:57:33
I think it looks nice, Looks very Unreal 2 to me, though supossedly it's using the saber 3d engine, not out 'til spring! With Gears of War and other unreal 3 engine games on the way it's going to have to play very well.

But then it looks like we're to be treated to lots of open areas, so you just can't hope for Doom 3 esk visuals cos your displaying so much more on the screen.

About the game


What's up?
  • MrWhite
    MrWhite Not "Here, you can have it all and become a god that can knock over a 30 tonne beast!" Had to be a balance there. There wasn't one. (9 Hours ago)
  • MrWhite
    MrWhite having a perk slot system too. Only being able to equip a couple to suit what kind of style you want to play as. (9 Hours ago)
  • MrWhite
    MrWhite Little things that could have elevated the game from being just 'OK' to deserving the praise it got. (9 Hours ago)
  • MrWhite
    MrWhite another solution for repetitive combat and progression is a weapon maintenance system, sparser ammo, and making each machine have a unique invulnerability to certain attacks. (9 Hours ago)
  • MrWhite
    MrWhite A simple solution would have been a command wheel function for overridden machines. Attack, defend, stay, suicide attack, follow etc (9 Hours ago)
  • MrWhite
    MrWhite the maps design didn't facilitate it. Like I say, poor design everywhere. (9 Hours ago)
  • MrWhite
    MrWhite @Tiz: I just think its sloppy AI coding, and just a general lack of want of doing it that way. One other reason is the on rails system for automatic riding (9 Hours ago)
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