Here is another batch of GTX 1080 videos with this time Rise of the Tomb Raider and Assassin's Creed: Syndicate. As you'll see, maxing out these games does not always guarantee a steady framerate, especially when you start to go above 1080p. If you don't mind a few drops here and there, you can enjoy Lara's latest adventure at 1440p, but the rise in resolution (or video settings) is much more impactful on Ubisoft's title. Again, it means you will have to choose between image fidelity or resolution if what you care the most (and you should) is framerate. Note: The settings at the beginning of the first TR video are maxed out at 1440p with SMAA. The settings at the beginning of the second are the same as those at the end of the first.
that's a pretty big deal, as its probably the biggest stumbling block for the tech. (34 minutes ago)
Stuff like inside out tracking and eye tracking, as well as motion sickness solutions should be in place. We've already got a product in development that claims to have eradicated that already (35 minutes ago)
The potential of it is massive. More so than what traditional gaming now is. Second gen is going to be very interesting. (36 minutes ago)
We're sort of being spoon fed bit sized "experiences" that either work or don't. I suppose that's part of the freshness of it, though. I just wish some big devs would get more involved. (37 minutes ago)
@KORNdog: Ironically, though, the VR scene is also playing it safe. Too safe. There's not enough big risk titles like RE7. (38 minutes ago)
I can't really wrap my head around being dismissive of indie games. That's a pretty broad label. (3 Hours ago)
put and end to corridor/cinematic/c utscene/qte/playforyousoyouwon'tmissathi ousoyouwon'tmissathing ng experiences, and start to see more games like Prey/BotW and the sort. Nuts&Bolts is an awesome game, as well. We need N&B2 (5 Hours ago)