Here is another batch of GTX 1080 videos with this time Rise of the Tomb Raider and Assassin's Creed: Syndicate. As you'll see, maxing out these games does not always guarantee a steady framerate, especially when you start to go above 1080p. If you don't mind a few drops here and there, you can enjoy Lara's latest adventure at 1440p, but the rise in resolution (or video settings) is much more impactful on Ubisoft's title. Again, it means you will have to choose between image fidelity or resolution if what you care the most (and you should) is framerate. Note: The settings at the beginning of the first TR video are maxed out at 1440p with SMAA. The settings at the beginning of the second are the same as those at the end of the first.
@GriftGFX: that's a pretty obvious thing he says. If visceral were doing great progress at a single player game, EA would probably just ask them to change the direction, not fire them. (53 minutes ago)
And as usual.. our analysis is dreadfully misinformed anyway (taking this back to Visceral): [url] (1 Hour ago)
I'm not as pessimistic about where things are headed. I think a lot of stuff is better in regards to this problem vs. a decade ago. (1 Hour ago)
@MrWhite: Time for what? People are noticing stuff that impacts game design more than ever. That's not a new problem. Add-on content of any flavor has presented this problem through decades now. (1 Hour ago)
@GriftGFX: Yeah, give it time. (2 Hours ago)
Loading taking too long? Why not buy a shorter loading bar!! (3 Hours ago)
And plenty of those examples are online PVP games too. Quake Champions probably isn't one of them :D (9 Hours ago)