Formally revealed during the VGX, Tomb Raider: Definitive Edition will hit PlayStation 4 and Xbox One on January 28. This new edition features the TressFX technology, better textures, native 1080p and other enhanced stuff plus all the DLC released. Get the details and trailer inside.
TOMB RAIDER: DEFINITIVE EDITION ANNOUNCED AT SPIKE VGX 2013
PlayStation 4 and Xbox One versions scheduled for US release 1/28/2014
REDWOOD CITY, Calif. (Dec. 7, 2013) – Crystal Dynamics, a Square Enix studio today announced TOMB RAIDER®: DEFINITIVE EDITION is coming to Xbox One®, the all-in-one games and entertainment system from Microsoft and PlayStation®4 computer entertainment system on January 28th, 2014.
TOMB RAIDER®: DEFINITIVE EDITION is the character defining action-adventure where a young and inexperienced Lara Croft transforms into a hardened survivor. This fully re-built version for PlayStation®4 system and Xbox One features an obsessively detailed Lara and a fully realized lifelike world.
Lara Croft presented in unprecedented high definition detail:
- An all new Lara model created to take advantage of the power of next-gen consoles
- TRESS FX technology that delivers realistic hair simulation and motion with every strand being physically active
- Shader and lighting reworked to showcase the raw physicality of Lara’s journey through sweat, mud, and blood materials and effects
A physical world put in motion thanks to brand new hardware architecture:
- The world has been dynamically brought to life using complex physical world simulation on trees, foliage, cloth, weather, lighting and effects
- All texture resolutions have been created at 4x resolution for maximum resolution and detail
- In-game characters, enemies and destructability have been enhanced for added depth and realism
- Subsurface scattering technology implemented to capture the most physically accurate lighting simulation and deliver a great sense of believability
- Native 1080p gameplay gives outstanding visual fidelity and showcases the beauty of Yamatai in all its high definition glory
The Definitive Edition of the award-winning action-adventure includes all of the original downloadable content, plus digital versions of the Dark Horse comic, Brady Games mini-art book and the Final Hours developer videos. Customers who pre-order will receive special art book packaging featuring never-before-seen concept art.
“’Tomb Raider: Definitive Edition’ is so named as it’s exactly what we’ve custom built for the Xbox One and PlayStation®4 system consoles,” said Crystal Dynamics Executive Producer, Scot Amos. “The new hardware let us finally express the original vision in all of its glory. This was a continued labor of love. We pulled the game apart and rebuilt it with painstaking detail to add enhanced visual storytelling but without changing the award winning tale. The end result is a cinematic living world. We can’t wait for fans and newcomers alike to experience this rebuilt epic adventure.”
TOMB RAIDER®: DEFINITIVE EDITION will be available on Xbox One and PlayStation 4 January 28th, 2014, priced at $RRP59.99.
But they haven't stayed consistent. In BF1 the best vanilla SMG is *by far* the hardest to unlock. (4 Hours ago)
Example: the best AR in BF3/4 is the AEK and it's one of the first guns you unlock in both games. (4 Hours ago)
@Tinks: Right.. a lot of their unlocks avoid this issue by putting all the best stuff at the front of the unlock tree. (4 Hours ago)
the unlock rate is bad when it means gaining perk advantages against others with less playtime. (5 Hours ago)
and then letting you use those weapons against users who don't have them has always seemed wrong to me (11 Hours ago)
@MikeManiac61: I don't mind the unlock rate too much (although there are a few exceptions in BF1) since they frontload the best weapons a lot of the time. But locking good weapons behind DLC (11 Hours ago)
@GriftGFX: Having the same sentiments. It's reminding me of Battlefront 2 and their system where you have to grind so much for an unlock. (11 Hours ago)