VIDEO | X360, PS3, PC Monday, December 17, 2012 | 9:44 PM

Tomb Raider: Guide to survival

Tomb Raider: Guide to survival

This is the first video in a series to show what gameplay mechanics will be useful to help Lara survive in the island.

Guide to Survival #1 (EN)
Guide to Survival #1 (FR)

All comments

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Commented on 2012-12-17 22:38:29
Stunning! Roll on 5th March!
Commented on 2012-12-17 23:07:16
Dont get me wrong, I'm stoked for this game...but...her ponytail kind of behaves like a sausage link that's stapled to her head lol.
Commented on 2012-12-17 23:15:57
Guide to survival 101: Have health regen.

Done.
Commented on 2012-12-18 01:42:40 In reply to Xeviant
Posted by Xeviant
Dont get me wrong, I'm stoked for this game...but...her ponytail kind of behaves like a sausage link that's stapled to her head lol.
Hahaha. Maybe that's a plot twist. She has a sausage there for emergency food rations.
Commented on 2012-12-18 01:45:25
Looks pretty flash but that is NOT a Tomb Raider game :(
Commented on 2012-12-18 01:57:27 In reply to md99
Posted by md99
Looks pretty flash but that is NOT a Tomb Raider game :(
It is now!
Commented on 2012-12-18 03:18:04
Really looking forward to this. Wish naughty dog kept drake as their protagonist though, not sure about this new girl...larna is it?
Commented on 2012-12-18 03:26:59 In reply to Phaethon360
Posted by Phaethon360
Hahaha. Maybe that's a plot twist. She has a sausage there for emergency food rations.
It would certainly explain the wolves hunting her!
Commented on 2012-12-18 03:57:55
Wow, another disappointing video, but very good attempt at painting the game in a different light. Anyone notice how the narrator makes a point to say "exploration" around half a dozen times? Anyone also notice how the entire game takes place on linear paths? Sound contradictory? Also funny how most of the game is quick time event and linear combat, yet there is an "incredibly deep" RPG style upgrade system. That should come in handy?

As for the puzzles, I doubt it will be that hard to solve a puzzle when I'm in a 3 meter wide corridor with a wooden door and there is a torch mounted next to it with a large flashing icon that says "press X now to grab the torch and burn down the door in order to progress to the next corridor".

I guess I just need to start realizing that there is a new genre of games taking over called "semi-interactive movie". I would probably enjoy them a lot more if I didn't expect to "play" them. Honestly, this thing had immense potential, but is shaping up to be a crushing disappointment.
Commented on 2012-12-18 06:24:03 In reply to michaelob
Posted by michaelob
Honestly, this thing had immense potential, but is shaping up to be a crushing disappointment.
so you beat the game, what's the ending like? nvm, even if you did your opinion would probably be the same.

It looks more immersive over uncharted 3, uncharted 3 made me sleepy after a while.

I'll wait for the reviews and then when I get a chance to play it before i would say such a thing.
Commented on 2012-12-18 06:35:49 In reply to michaelob
Posted by michaelob
Wow, another disappointing video, but very good attempt at painting the game in a different light. Anyone notice how the narrator makes a point to say "exploration" around half a dozen times? Anyone also notice how the entire game takes place on linear paths? Sound contradictory? Also funny how most of the game is quick time event and linear combat, yet there is an "incredibly deep" RPG style upgrade system. That should come in handy?

As for the puzzles, I doubt it will be that hard to solve a puzzle when I'm in a 3 meter wide corridor with a wooden door and there is a torch mounted next to it with a large flashing icon that says "press X now to grab the torch and burn down the door in order to progress to the next corridor".

I guess I just need to start realizing that there is a new genre of games taking over called "semi-interactive movie". I would probably enjoy them a lot more if I didn't expect to "play" them. Honestly, this thing had immense potential, but is shaping up to be a crushing disappointment.
lol. Probably game will turn out better. I think story and atmosphere can make the game intresting
Commented on 2012-12-18 07:32:07
Ok. Impressed again.
Commented on 2012-12-18 09:37:26
Looks kind of boring tbh. Survival instincs? Lol, press the button to see everything, if the things wasn't very obvious enough before.
Commented on 2012-12-18 10:40:36
LOL - there's a bad Engrish joke in there and I will say it - "SUR BY BAL IN-SHHHTINKS" :p

Ahh those Six Sense gameplay mechanics like those found in Batman AS and Wolverine - now Lara will have to say the following line in this game - "Shhh, I see dead gamers."
Commented on 2012-12-18 18:01:17
She must survive, but there is no swimming. WTF.
Commented on 2012-12-19 00:16:24 In reply to GunsnSwords
Posted by GunsnSwords
so you beat the game, what's the ending like? nvm, even if you did your opinion would probably be the same.
You must've missed the part where I said "is shaping up to be". I never claimed to know the ending of the game, or stated factually that the game sucks, just that it is looking much worse than I originally anticipated.

I'm not calling out people who like the direction of the game, just stating my opinion that I don't like games that are overly linear and scripted, with simplified mechanics, and trying too hard to be movies. If you have some gameplay videos that show deep, open exploration and immersive, dynamic gameplay that DOESN'T involve walking down a straight path and doing the only obvious thing available, please share, because everything I have seen has fit that profile...

BTW, no swimming in a game taking place on a flooded ISLAND that begins with your character swimming out of a shipwreck in a game series that has featured water levels heavily is probably the most idiotic game non-feature of the year. That alone should give TR fans plenty to be concerned about...
Commented on 2012-12-19 15:48:45
I hate swimming in games...glad it's out.
Commented on 2012-12-19 16:03:53 In reply to Xoar
Posted by Xoar
I hate swimming in games...glad it's out.
But Lara had almost as good a death by drowning animation as Mario does...shame to miss out on that
Commented on 2012-12-19 16:36:08
I dont mind games being playable movies (in a not too distant future we'll be playing games featuring Advent Children rt-graphics and animations and i'll be around to witness it), what i dont like is excessive over-dramatization by stripping away controls in favor of spectacular camera shots, explosions and shit and throwing in shitty QTEs instead. Dont get me wrong, QTEs are legit if you know how to implement them (Naughty Dog & Santa Monica knows from what i can tell, but Crystal Dynamics don't), but is it really essential in a Tomb Raider game ? "Wiggle thumb stick to prevent Lara from being fucked in the ass..." Why not a more intuitive way to implement those kind of events/cutscenes ? Jump-button -> stomp on agressor's foot & break free, Shoot-button -> elbow to the nose & break free WITHOUT a hud letting me know. Games these days play more like semi-interactive manuals rather than semi-interactive games or movies...
Commented on 2012-12-19 17:18:09
You know Dead Space 2 sequence when you first escape from the Unatologysts does that mixture really well .. yea it's still QTE but they threw in some aiming and other shit that actually fit the situation ... more of that would be good ... reference: http://www.youtube.com/watch?v=R-mwkwSLWTU
Commented on 2012-12-19 19:33:03
Pretty good implementation, if only more studios would care about that sort of stuff. I know it's not totally inevitable but still... Most of the time it looks like they just dont give fuck.
Best QTE up to this day (or: How NOT to implement a QTE)
http://www.youtube.com/watch?v=WY9NO4GQJRk
http://www.youtube.com/watch?v=FlPzDm6aB7g
Commented on 2012-12-19 19:45:20
Asura's Wrath, God of War games, Ninja Gaiden 3, Ninja Blade, Castlevania LoS...bastards and their QTE bullshit.

Atleast God of War 3 had a cheat were you could pick up Hephastus ring after he dies and then turn on the cheat to have auto-QTE, unless its "press O rapidly to attack the enemy". I always have that on, all games should have auto QTE option IF they insist to have QTE in at all. I have ZERO patience to the whole "get ready to press a specific button" its dumb and a cheap way for developers to make gamers interact during a snippet or a regular cutscene.

Any QTE is shit, be it done right or not, its annoying. I rather be much more focused on watching the animations relaxed than have the constant tension to see where on the screen the stupid button prompts show up and I miss other stuff, visually, happening on the screen.
Commented on 2012-12-19 23:32:47 In reply to Sath
Posted by Sath
Asura's Wrath, God of War games, Ninja Gaiden 3, Ninja Blade, Castlevania LoS...bastards and their QTE bullshit.

Atleast God of War 3 had a cheat were you could pick up Hephastus ring after he dies and then turn on the cheat to have auto-QTE, unless its "press O rapidly to attack the enemy". I always have that on, all games should have auto QTE option IF they insist to have QTE in at all. I have ZERO patience to the whole "get ready to press a specific button" its dumb and a cheap way for developers to make gamers interact during a snippet or a regular cutscene.

Any QTE is shit, be it done right or not, its annoying. I rather be much more focused on watching the animations relaxed than have the constant tension to see where on the screen the stupid button prompts show up and I miss other stuff, visually, happening on the screen.
Thank you. I can't believe how many people are becoming comfortable enough with this "shortcut" that they are actually considering it a game mechanic. I thought these were terrible back in Shenmue when they were "innovative" and they seem to be breeding like rabbits. I've always asked why I can't just retain control and jump out of the way with the jump button instead of following a giant button prompt to press X,X,Y,Y and then watching my character jump out of the way. Answer, because the developers want you to get a REALLY good view of you jumping over the fireball and admire their work.

Honestly, I can deal with QTE's if they are just there to spruce up a cut scene (thought I would rather skip it), but when they are actually used as a game mechanic to make it so the developers don't have to make things dynamic and interactive, that is a no go from me.

Far Cry 3 has a great example of this. There is a perk that is unlocked that allows you to sneak up, stab a guy in the back, and then throw a knife at another close by enemy. This is done by following the button prompt to stab him, and then following a prompt and clicking on the other nearby enemy. Hmmm, why not just allow the player to equip a knife (instead of making a QTE weapon), and then have them stab with the attack button, and throw with the attack button when in aim mode. IMO this would be WAY more rewarding to pull of with my own aiming and the ability to miss than it would by simply following prompts and watching it happen. Great game, but some terrible design decisions in there....
Commented on 2012-12-20 01:40:11
Im keeping final judgement until a demo, the reason why Naughty Dog's less then stellar gameplay is passable is because of its characters and story telling, everytime I see any character development from these videos are usually Lara screaming or very dark undertones with no real emotion besides screaming. I really hope the story telling in alot better then what they've shown so far.
Commented on 2012-12-20 08:43:03
Michaelob

I actually dont mind the Far Cry 3 were it shows you to press a button for Takedown and then you CHOOSE if you want to press the throwing knife, for me those are okay.

But anything like God of War were kills, cutscenes, opening doors/chests...etc. were random and multiple buttons has to be pressed or have to mash the buttons is straight up bullshit!

I mean the devs knows we HAVE to open a door, just let us press it ONCE and then let the character just force open it and thats it, no need for us to smash the same button for it.
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