SEGA and The Creative Assembly have just formally announced Total War: Warhammer. The studio will take its franchise into high fantasy for the first time thanks to the partnership with Games Workshop. Get into the mood with the CGI trailer (voiced by Steven Berkoff) after jump along with more details.
TOTAL WAR: WARHAMMER ANNOUNCED
SAN FRANCISCO & LONDON - April 23, 2015 - SEGA(R) of America, Inc. and SEGA(R) Europe, Ltd. today announced a new title from UK videogame studio Creative Assembly(TM); the first in partnership with Games Workshop(R), creators of the well-known Warhammer(R) Fantasy Battle tabletop wargame and accompanying range of miniatures.
Total War(TM): WARHAMMER(R) for PC, Mac and SteamOS, coming soon.
Now in its 15th year, the award-winning Total War(TM) continues to offer a unique combination of huge-scale real-time battles and an addictive turn-based campaign game of statecraft, politics and empire building.
Total War: WARHAMMER will take the series to a realm of grand high fantasy for the very first time in its history. Our rules have changed, and with change comes war on a scale as yet unimagined.
The limitlessly deep and rich universe of Warhammer heralds a new era for Total War. Gigantic monsters, flying creatures, legendary heroes and storms of magical power take their place on the battlefield, alongside thousands of warriors clashing in real-time tactical battles.
In the turn-based campaign game, players will find the Old World an unforgiving and treacherous place, filled with endless war and cunning alliances alike. Whichever race you choose to play as and however you seek conquest, you will be faced with a conflict that threatens to tear the very fabric of reality asunder.
The first in an epic trilogy of titles, Total War: WARHAMMER will deliver hundreds of hours of absorbing gameplay. It will combine with two further standalone instalments and additional content packs to create the single largest Total War experience ever.
"We've always loved the Warhammer universe, and couldn't wait to approach it with the same colossal scale and authenticity that has characterised our titles for the last 15 years," said Total War: WARHAMMER Project Lead, Ian Roxburgh. "We're bringing it to life in a way that nobody's attempted before."
It is an age of endless conquest, thousands of warriors clash in titanic battles as entire races wage war on one another, each led by a formidable hero seeking dominion over the world.
All at your command.
The valiant Karl Franz marshals the men of the Empire, seeking to unite the fractured elector counts under a banner of strength against their common enemies.
Hungry for the vicious brutality of combat, the Greenskins flock to the tribe of Grimgor Ironhide; Orcs and Goblins alike filled with an insatiable thirst for carnage.
High King Thorgrim orders the stoic Dwarfs forth from their mountain strongholds, marching to vengefully right the grave injustices dealt to them over the millennia.
Yet the motives of the Vampire Counts under Mannfred von Carstien are shrouded in murderous secrecy, his armies raised from the rotting ranks of the dead.
And while the Old World becomes torn by betrayal, war and the unleashing of unfathomable power, a greater threat still whispers in the winds from the north. The fabric of reality itself begins to rend and buckle…
A unique combination of colossal real-time battles and an addictive turn-based sandbox campaign game of statecraft, politics and empire building, Total War™: WARHAMMER® will deliver hundreds of hours of absorbing gameplay.
What is more, this title will go on to combine with two further standalone instalments and additional content packs to create the largest Total War experience ever. An epic trilogy of titles that will redefine fantasy strategy gaming.
This is the dawn of a new era. Total War™: WARHAMMER® brings to life a world of legendary heroes, towering monsters, flying creatures, storms of magical power and regiments of nightmarish warriors.
Our rules have changed; the only constant… is war.
The game doesn't have to rely on cheap jump scares normally associated with traditional game design in VR. The immersion just does it automatically. It's something a normal TV can't compete with. (18 minutes ago)
the game should come with a warning and a disclaimer should you decide to play it in VR. As soon as you're there, it's extremely uncomfortable, even if nothing is happening. (19 minutes ago)
@alimokrane: Trust me on this, if immersion and horror is the aim here, and it is, then first person and VR makes perfect sense. I'm not joking when I say this... (20 minutes ago)
@alimokrane: The demo is tame compared to what I seen in the first 45 minutes. The atmosphere got ramped up big time, and don't be thinking you're safe behind closed doors or walls. (22 minutes ago)
@MrWhite: I know people prefer VR or first person view but if they were to patch 3rd person view, my life would be complete. (22 minutes ago)
Light and shadows, as well as sound, play a massive role in the design of the game. I'm confident it'll be a return to form. (23 minutes ago)
@MrWhite: True. I still havent got over how scare the RE7 demo was... crickey! (24 minutes ago)