Magicka was originally developed by a bunch of university students on XNA, last year winning Game of the Year at the Swedish Game Awards. The game was picked up by Paradox Interactive and is now being released on PC and consoles this spring as a downloadable title. See inside for images and a new trailer of this promising co-op focused action-adventure!
Paradox Interactive press release:
NEW YORK – February 8, 2010 – Paradox Interactive today has unveiled brand new footage for Magicka, which is set to join Lead and Gold: Gangs of the Wild West as one of the first two Paradox Interactive titles to launch on consoles. Developed by Arrowhead Game Studios, the action-adventure title based on Norse mythology will transport players into a fantasy environment unlike anything ever experienced before. (Well, sort of.)
Preview the quest of four of the bravest wizards as they take on dragons, ice monsters and wield things that glow in an attempt to save the world from ultimate peril.
Additionally, Johan Pilestedt, CEO and Game Director at Arrowhead Game Studios recently sat down at the Paradox Interactive Convention to discuss Magicka.
“The most important key feature is the dynamic spellcasting system where you can combine spells freely.” Says Johan Pilestedt. ”For example, combining two elements, like fire and water creates steam. And if you then combine that steam with earth you create an earth projectile which, when it hits something, explodes in a steam cloud.” Johan continues.
Be prepared for intense fighting in fancy robes when Magicka releases on multiple platforms in Q2 2010.
For upcoming news visit Magicka on Facebook and www.paradoxplaza.com/games/magicka
Magicka Game Features:
* Innovative and dynamic spellcasting system with over a million possible combinations
* Up to four-player co-op in all game modes, as well as a single-player option
* Fight your way through 13 different levels in the campaign
* Explore an expansive realm of adventure to defeat the evilest of wizards
* Experience the parody and satire of a clichéd fantasy world
About Paradox Interactive
Since 1999, Paradox Interactive has been a leading global developer and publisher of PC-based strategy games. World-renowned for its strategy catalog, the company holds a particularly strong presence in the United States and Europe. Its steadily-growing portfolio includes originally developed titles such as the critically acclaimed Europa Universalis and the Hearts of Iron franchises, as well as publishing titles such as the Elven Legacy series, Mount&Blade and Majesty 2. Paradox stands poised to make an explosive entry onto consoles during 2010 with the release of Lead and Gold: Gangs of the Wild West. For more information, please visit www.paradoxplaza.com and follow @pdxinteractive on twitter.
About Arrowhead Game Studios
Based out of Skellefteå, Sweden, Arrowhead Game Studios is an award winning game development company focusing on making games that are intuitive and innovative for creative gamers. The company philosophy is based on these simple guiding principles - entertainment, innovation and quality. Magicka, the action/adventure game developed by the company has won the title "Game of the Year" at the Swedish Game Awards 2008, Swedens largest game development competition.
For more information, visit http://www.arrowheadgs.com
I'm going to play it in about an hour after I finish up a few more rounds of Rainbow Six. It's a Tom Clancy night I guess. (21 minutes ago)
That's weird.. aphex said the gun mechanics were pretty good. (22 minutes ago)
Feels so much similar to Watch Dogs 2's mechanics, minus the best parts. (23 minutes ago)
I understand what the developers are trying to achieve, but the execution leaves much to be desired. And make no mistake, this is a collect-a-ton open world first and foremost than a TPS game. (24 minutes ago)
are too predictable. Didn't have any challenge to it. But it's not all bad, the chatter between the team members is really nice and the customization is great. Graphics are very good, minus pop-ins. (26 minutes ago)
Can't put my finger on why exactly, but if I had to guess is because the shooting is so bad, and in a TPS game, that's basically it. The areas you explore are really good, design wise, but the enemies (28 minutes ago)
It's a Ubisoft game by the numbers. It's like playing Assassin's Creed, Far Cry, Watch Dogs, etc in a military setting. Had fun checking lists and collecting stuff, but it feels hollow somehow. (29 minutes ago)