X360, PS3 Wednesday, March 11, 2009 | 7:02 PM

Trailer of Red Faction

Trailer of Red Faction

THQ released this trailer of Red Faction: Guerrilla, which is set to be released in June on Xbox 360, PC and Playstation 3.


March trailer

All comments

Commented on 2009-03-11 19:22:48
The environments look pretty nice for the most part, but the characters seem questionable.
Commented on 2009-03-11 19:36:17
destructions look good
Commented on 2009-03-11 19:38:40
Bad Company has some competition for the destruction physics! I can't wait to topple a whole bridge with mines, and see it fall down in a very believable fashion. Apparently they had to have engineers/architects on the team, since they were making materials with actual weight and architecture to them.
Commented on 2009-03-11 19:59:03 In reply to digi_matrix
Posted by digi_matrix
Bad Company has some competition for the destruction physics! I can't wait to topple a whole bridge with mines, and see it fall down in a very believable fashion. Apparently they had to have engineers/architects on the team, since they were making materials with actual weight and architecture to them.
BFBC did cosmetic destruction and did it quite well, this is a whole other ball game. As you said they had to understand the physical structure of the buildings instead of just plonking them down with on/off states on certain parts.
Commented on 2009-03-11 20:19:05
Maybe this will sound stupid, but I have the impression this is a glorified version of Mercs 2. Destruction is nice, but if that is all game has to offer, than it doubt it will be fun after 2 hours of playing. Destructability of environmonts should be used to make things more intense and immersive, but shouldn't be the purpose of the game.
Commented on 2009-03-11 20:44:47
It actually looks good. I'm a big fan of the original game (not so much the sequel), but I have to say, going from FPS to TPS looks good for the series.
Commented on 2009-03-11 22:13:14
I think it looks pretty boring. It's the type of game that i would guess get's really old really fast. I'm guessing that rather than having solid game mechanics it's all about running around blowing shit up.
Commented on 2009-03-11 22:16:56 In reply to droezelke
Posted by droezelke
Maybe this will sound stupid, but I have the impression this is a glorified version of Mercs 2. Destruction is nice, but if that is all game has to offer, than it doubt it will be fun after 2 hours of playing. Destructability of environmonts should be used to make things more intense and immersive, but shouldn't be the purpose of the game.
A glorified version of Mercs 2 would actually potentially be good since that game failed on so many levels, not sure this will be it though...
Commented on 2009-03-11 22:17:19 In reply to Megido
Posted by Megido
I think it looks pretty boring. It's the type of game that i would guess get's really old really fast. I'm guessing that rather than having solid game mechanics it's all about running around blowing shit up.
if it's anything like the past games that wont be the case.
Commented on 2009-03-11 22:34:12
Last time i checked Red Faction 2 sucked pretty bad. Red Faction 1 was alright though so i guess it's a 50/50 chance ;)
Commented on 2009-03-11 22:36:19
Mercenaries 3!!! Advance a little bit get a weapon which makes a bigger explosion...can't wait >_>
Commented on 2009-03-11 22:42:13 In reply to Megido
Posted by Megido
Last time i checked Red Faction 2 sucked pretty bad. Red Faction 1 was alright though so i guess it's a 50/50 chance ;)
you never said anything about the quality of the title, you said it was "all about running around blowing shit up"...which neither of the past titles where about. sure it had the whole geomod tech, but it was a solid FPS first and formost. this aint mercenaries.
Commented on 2009-03-11 23:01:25
too much fire ! n no grnd dmg / maybe at interior ?
. .
Commented on 2009-03-11 23:07:46
god..it seems like ages since the beta was out.

I remember seeing the first screenshots of this - looked amazing. Sadly the actual game reminds me more of Mass effects side mission planets..pretty bare.

I really liked the multiplayer though, i thought the backpacks added a nice take on it
Commented on 2009-03-12 00:17:58
LOOKS AMAZING! CANT WAIT FOR THIS GAME!
Commented on 2009-03-12 03:10:29
i had red faction 1 and 2. me and my mates spent ages on the first one blowing the walls up and making tunnels.
Commented on 2009-03-12 03:30:15
The kind of game I will really need a demo for.
Commented on 2009-03-12 06:34:26
I personally thought that the first game wasn't great--a good shooter, but not genre defining. This doesn't look to be outstanding either. I think that it seems that a lot of games that tote destruction as a feature often fail in other regards. So it'll be great when destruction is a given in games, and designers can focus on other details (maybe some one will develop a Havok-like engine just for destruction--I know Dice did this for BFBC, but are other developers using Frostbite?).
Commented on 2009-03-12 11:20:47
May I say that the destruction in BFBC was pretty poor...

Only outer walls were destructible and the the holes were allways those prescripted squares. There wasn't even physivs involved.

This looks much better
Commented on 2009-03-12 17:33:05
The destruction in BC looked hella cool, but it was definitely canned instead of dynamic. Unlike Crysis or this game.
Commented on 2009-03-12 19:27:25
fwiw red faction are headlining destructibility as the selling point of its game engine; mercs 2 uses the old fashioned method of destructible enviros - simply using smoke and particle effects to exchange the polygon model of the old building with that of the new destroyed one. crysis allows models to disassemble from their component parts; useful if you have tin shacks to destroy but stressing the processor too much if you have a skyscraper. Red Faction, from what i understand, treats objects entire objects as a whole. Allowing the engine to calculate stresses and strains, and other physical properties, on a tower made of say concrete and steel and calculating how it will respond to a stimulus - like driving a truck through it or firing a rpg at it. It has the potential to be very realistic without overly taxing the system its running on. BTW my opinion is lay and only based on what i have read and understood!
Commented on 2009-03-12 20:02:58
Again, that destruction engine sounds (in your description) and looks great. But how about the rest of the game? Will it suffer from too much attention paid to destruction?
Commented on 2009-03-12 21:08:33
YES! YES! YES! YES! YES! F*** YES!!! Red Faction Guerilla had me worried since that last trailer I saw was lackluster but this great trailer just tossed my fears out of the window! The Walker, jet pack were cool and the hammer and guns had some crazy destructiblility! I think the Jet Pack alone showed why RF is better off being in third person now but I'm still hoping for a 1st person mode button just to shoe away the naysayers.
Commented on 2009-03-12 21:11:49 In reply to digi_matrix
Posted by digi_matrix
Bad Company has some competition for the destruction physics! I can't wait to topple a whole bridge with mines, and see it fall down in a very believable fashion. Apparently they had to have engineers/architects on the team, since they were making materials with actual weight and architecture to them.
Is that really you digi? I didn't know you were on this site.

About the game


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