GSY TECH | Xbox One Sunday, May 31, 2015 | 12:00 AM

TW3: Version 1.01 and 1.03 XB1 comparison

TW3: Version 1.01 and 1.03 XB1 comparison

The 1.03 version of The Witcher 3: Wild Hunt is finally available on Xbox One, with the promise of a locked framerate. And did CD Projekt Red deliver? According to our first comparison video, they absolutely did! More videos to come, but this one certain shows how important a locked framerate is compared to a higher but unlocked one!
Update 2: Two Velen videos added.
Update 3: Swamp video analysis shows that the game can't hold a steady 30 fps in this demanding area of the world.
Update 3: Two last analysis videos added. They show different situations and areas in the game.

Comparaison XB1 1.01 1.03
Comparison XB1 1.01 1.03 #2
Comparison XB1 1.01 1.03 #3
Comparison XB1 1.01 1.03 #4
XB1 FPS Analysis- Swamps 1.03
Stroll #1 - 1.03
Stroll #2 - 1.03

All comments

Commented on 2015-05-29 21:25:04
Never truly understood to that locked/unlocked framerate stuff...but this is interesting. Thanks.
Commented on 2015-05-29 21:32:39 In reply to Zat
Posted by Zat
Never truly understood to that locked/unlocked framerate stuff...but this is interesting. Thanks.
Take a look at the second video on horseback. Concentrate on how the scenery moves on the left, then how it is on the right. The smoothness difference is huge.
Commented on 2015-05-29 21:38:15
wow that graph looks so steady, seems it did make a big difference.
Commented on 2015-05-29 22:10:29 In reply to Zat
Posted by Zat
Never truly understood to that locked/unlocked framerate stuff...but this is interesting. Thanks.
A locked framerate is desirable because it synchronizes with the display devices refresh rate and delivers a smooth experience. When unlocked, depending on when the frame is delivered you may get tearing (frame partially rendered) or stuttering. I think the negative effects are minimized the higher the framerate gets (above 50fps) around 30 fps it's more noticeable.

Somebody correct me if I'm wrong lol
Commented on 2015-05-29 22:11:26
I dont understand why they didnt go with the locked framerate to begin with for the XB1 version. Glad they fixed it.
Commented on 2015-05-29 22:18:16
Thanks for explanations guys.
Commented on 2015-05-29 23:13:28
Glad they finally fixed this, but I really don't understand why this is still an issue in 2015. Why did they not lock it right away?
Commented on 2015-05-30 00:04:16
Sad days - comparing pre and post patch framerate...on a bloody console. Not that I do not appreciate Your ( awesome as always ) work Blim but I'm just losing my love for consoles with every single vid like that. Release half a$$ finished game and keep upgrading it over and over again.... yeah I'm just one old git haha Cheers and thanks !
Commented on 2015-05-30 01:39:06
Any analysis on the ps4 swamp and novigrad version to compare?
Commented on 2015-05-30 02:06:25
Did you guys notice any graphical differences from V1.01 to V1.03? Some folks on the CDPR forum and Gamefaqs say they notice a graphical downgrade after the latest patch. I had not played for a day or so, so i cannot be sure but it looks pretty the same to me.

Some folks on NeoGAF said the same about the PS4 version with the latest patch last week. I never really see these differences...if there are any. What i DO see is a much smoother framerate when i was playing this evening on my X1. Still some stutters here and there though, but CDPR is on it they said.
Commented on 2015-05-30 04:04:23 In reply to Zat
Posted by Zat
Never truly understood to that locked/unlocked framerate stuff...but this is interesting. Thanks.
Well for one it can really mess with how you play, imagine playing COD at 60 but every time you moved more then a few degrees left or right it drops to 30 or below, it can hinder your aim quite a lot.. especially for for things that really rely on it like twitch shooters.

Another comment above also answered this very well, but to me its always gameplay that impacts the flow of the game.
Commented on 2015-05-30 05:25:38
What the heck Gamersyde, why don't you do the same for the PS4 version? Are you favoring one side? Also, do PCars.

But I think its great your even doing this, keep up the good work.
Commented on 2015-05-30 07:31:13
The thing I hate about this kind of thing is that they don't make it an option that you can turn on or off yourself like on PC. They force the change on you whether you want it or not. I think it's about time they add display options to console games. I would much rather lower the resolution, AA, or shadows to improve the framerate.
Commented on 2015-05-30 10:46:55 In reply to ebola9717
Posted by ebola9717
The thing I hate about this kind of thing is that they don't make it an option that you can turn on or off yourself like on PC. They force the change on you whether you want it or not. I think it's about time they add display options to console games. I would much rather lower the resolution, AA, or shadows to improve the framerate.
Bioshock had this as an option
Commented on 2015-05-30 13:41:19 In reply to ebola9717
some ps4 games have the option to lock the framerate, infamous does and a few others
Commented on 2015-05-30 21:20:53 In reply to Xiong_Warriorzz
Posted by Xiong_Warriorzz
Well for one it can really mess with how you play, imagine playing COD at 60 but every time you moved more then a few degrees left or right it drops to 30 or below, it can hinder your aim quite a lot.. especially for for things that really rely on it like twitch shooters.

Another comment above also answered this very well, but to me its always gameplay that impacts the flow of the game.
Thank You.
Commented on 2015-05-31 00:28:31
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2015-05-31 12:25:18 In reply to Zat
Locked = vsync
Unlocked = no vsync


Both have circumstantial advantages and disadvantages. Plenty of info on the net about each.
Commented on 2015-05-31 12:26:30 In reply to alimokrane
Because it requires a graphical downgrade to sustain the fps required for a consistent lock.
Commented on 2015-06-01 17:07:26
Seems like this console hardware release is even weaker than the last one. I dread seeing finalized specs and throughput of the next generation of consoles.
Commented on 2015-06-02 04:14:20 In reply to alimokrane
Posted by alimokrane
I dont understand why they didnt go with the locked framerate to begin with for the XB1 version. Glad they fixed it.
It wasn't by choice. They would have had to disable effects or otherwise simplify the graphics somehow to achieve it. But they cleaned things up on the code side and now it's locked and they didn't have to sacrifice anything.
Commented on 2015-06-03 22:41:54
Hey guys can anoyne help me? i want to download the first video for The Witcher 3, but i can't find, i mean when i go to search, the older video is the gameplay of 35 minutes... :(
how can i see the older videos? thanks ^^
Commented on 2015-06-03 22:58:50 In reply to CeLioCiBR
Yeah, seems like all the videos before the 35 minutes gameplay video from August 2014 were deleted.

I won't speculate as to why they were deleted, but it sucks I won't be able to get the excellent "Sword of Destiny" trailer from E3 2014 and the E3 2013 trailer in high quality.

This is why I hoard videos, even though I have almost 1 TB of space just of videos. Oh well, we will always have Youtube...

Somehow, that doesn't console me, though.
Commented on 2015-06-04 01:53:21 In reply to Sdarts
yeah me too, thanks for answer bro, i find a way, in Latest news have all video you know? so you can go to the last news and the video will be there :)
Commented on 2015-06-04 02:26:56 In reply to CeLioCiBR
Thanks a lot!

You're quite right, no idea why I didn't think of that as well. I'm going to send Blim a message to see if he can fix it. I also found out that I do have the old The Witcher 3 trailers saved in a folder. My brain wasn't working at the time. ^_^;

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