Tom Clancy's HAWX didn't get a new trailer for Ubidays, so here is the gameplay demonstration from the press conference as filmed by Snoopers. Update: Short 60fps gameplay clip from the showfloor added (no sound).
if that camera angle that starts from about 2.05 will be in final game , I'm intrigued.
waiting for some FarCry 2 gameplay fotage :) , keep up the good work ^^
Graphics look really good.
Missile lock on seems slower than in Ace Combat which is actually a good thing and nice to see the countermeasures in action. The help to approach ground targets is looking good too.
From the video it seems to be a very small bit more on the simulation side than Ace Combat. I mean longer lock on times, countermeasures, fewer bandits.
At the same time it still is arcade, this might be a very good mix.
But what was with this camera change? – For me that camera position would be unplayable!
And they should consider this “Warning! Warning! Incoming! Incoming!”
A peep that is getting faster the closer the missile comes is enough and less annoying.
Yet such a game can’t be just judged from videos. I need to see for myself how it handles.
By the way will there be cockpit views?
Hmm that view was interesting. At first I thought it was just what happens when you get somebody on your 6 or a missle lock. Looked more like a camera option though, interesting.
Commented on 2008-05-29 01:05:15 In reply to Tinks
Posted by Tinks
I wish there were more of a sense that the missiles actually released from your wings
Indeed it does seem a bit odd the way they do it but for the type of fighter they are using it makes a bit of sense, since the F-22 does not carry it's missiles on it's wings but are released from trap doors under the body of the aircraft.
But yes I will admit that it still seems like they just pop out of nowhere.
actually i didnt understand the cinematic view until i just saw it... thats f*cking wicked, that may be the perfect solution to dogfights and avoiding missles etc... should make for some spectacular multiplayer
That's something I noticed while watching. The way the missiles released just seemed 'off'.
you guys do realize hes in an f22 and that the missles arent coming "from the wings" the arms store for the f22 is in the center of the aircraft with payload doors that open to release them ... this is one of the reasons the f22 is so darn hard to spot on radar.
....
also for those that are upset about it being more arcade than sim... you guys do realize a SIMULATION fighter pilot game would be stupid right? considering in an f22 dogfights and any close air combat thats exciting doesnt exist... i mean the f22's radar locks onto targets... well its classified but its farther than any other plane before... and most of its missles have a 50+ mile range.
Modern air superiority fighters are able to track several targets beyond the horizon and fire and forget missiles with ranges way over 50 miles do their part
Wierd feel. i dunno. And why are the planes "wet"? :p
It just doesnt seem to have that "dogfight feel". Its just a bunch of overly arcade 3rd person stuff and wierd physics..
Nothing like Ace Combat 6, which still reigns supreme.
Im not complaining that its arcade, im complaining about that its arcade done wrong :P
I don't know this game seems really good to me, I feel like Ace Combat 6 dropped the ball and the demo sucked... I just wanted the old Ace Combat but they messed it all up... demo was real weak...
This looks more like what I wanted.. I will indeed buy this, day one... looks awesome.. wish it came with a special edition that would pack a joystick controller with the game for 360 or PS3 for around $130 or less that would be amazing.
I would grab that in a heart beat... would be much better then a stupid little halo helmet...
I hope they do make a special edition would be really cool.. and I think it would sell big a lot of people want a cool joystick controller, for flying... (not to mention when Part 2 comes out you will already have the controller... )
Ubisoft is firing on all 12 cylinders and it's amazing how nice they are getting at making killer games.. Really Great job.
Driftwood
Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood
Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
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GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
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More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
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We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
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All comments (25)
waiting for some FarCry 2 gameplay fotage :) , keep up the good work ^^
Graphics look really good.
Missile lock on seems slower than in Ace Combat which is actually a good thing and nice to see the countermeasures in action. The help to approach ground targets is looking good too.
From the video it seems to be a very small bit more on the simulation side than Ace Combat. I mean longer lock on times, countermeasures, fewer bandits.
At the same time it still is arcade, this might be a very good mix.
But what was with this camera change? – For me that camera position would be unplayable!
And they should consider this “Warning! Warning! Incoming! Incoming!”
A peep that is getting faster the closer the missile comes is enough and less annoying.
Yet such a game can’t be just judged from videos. I need to see for myself how it handles.
By the way will there be cockpit views?
But yes I will admit that it still seems like they just pop out of nowhere.
....
also for those that are upset about it being more arcade than sim... you guys do realize a SIMULATION fighter pilot game would be stupid right? considering in an f22 dogfights and any close air combat thats exciting doesnt exist... i mean the f22's radar locks onto targets... well its classified but its farther than any other plane before... and most of its missles have a 50+ mile range.
Modern air superiority fighters are able to track several targets beyond the horizon and fire and forget missiles with ranges way over 50 miles do their part
It just doesnt seem to have that "dogfight feel". Its just a bunch of overly arcade 3rd person stuff and wierd physics..
Nothing like Ace Combat 6, which still reigns supreme.
Im not complaining that its arcade, im complaining about that its arcade done wrong :P
This looks more like what I wanted.. I will indeed buy this, day one... looks awesome.. wish it came with a special edition that would pack a joystick controller with the game for 360 or PS3 for around $130 or less that would be amazing.
http://www.amazon.com/Saitek-X52-Flight-Control-Sy...
I would grab that in a heart beat... would be much better then a stupid little halo helmet...
I hope they do make a special edition would be really cool.. and I think it would sell big a lot of people want a cool joystick controller, for flying... (not to mention when Part 2 comes out you will already have the controller... )
Ubisoft is firing on all 12 cylinders and it's amazing how nice they are getting at making killer games.. Really Great job.