Several years after his last adventure, retired fortune hunter Nathan Drake is forced back into the world of thieves. With the stakes much more personal, Drake embarks on his greatest adventure yet in a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. However, every treasure has its cost and this adventure will test Drake’s physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.
UNCHARTED 4: A Thief’s End is the latest installment of the award winning UNCHARTED series. Created by acclaimed developer Naughty Dog, Uncharted 4: A Thief’s End will launch exclusively for the PlayStation 4 system. Bringing the franchise into the new generation of gaming, A Thief’s End will be the most epic UNCHARTED adventure yet featuring new dynamic gameplay mechanics for combat and traversal, larger and more open environments to explore, and enhanced graphics and character animations to bring the game to life in a whole new way.
Set three years after the events of UNCHARTED 3: Drake’s Deception, Nathan Drake has presumably left the world of fortune hunting behind. However, it doesn’t take long for adventure to come calling when Drake’s brother, Sam, resurfaces seeking his help to save his own life and offering an adventure Drake can’t resist.
On the hunt for Captain Henry Avery’s long-lost treasure, Sam and Drake set off to find Libertalia, the pirate utopia deep in the forests of Madagascar. UNCHARTED 4: A Thief’s End takes players on a journey around the globe, through jungle isles, urban cities and snow-capped peaks on the search for Avery’s fortune.
during the 64 era Nintendo at least had Rare in their prime, but it was the start of real painful gaps in content. (1 Hour ago)
if you skipped the 64, Gamecube and Wii you may not feel their software issues the same as others. From what they've shown so far they've done little to correct their previous console issues. (1 Hour ago)
I don't think Nintendo can or will fit the mold he expects them to though. They never have, really. (2 Hours ago)
Jim always presents a solid argument. I think Nintendo has more wiggle room with this thing than people think if the market responds poorly to it. A portable SKU for example. (2 Hours ago)
@droezelke: The complaints he has in that video are mostly valid I'd say, sadly. (2 Hours ago)