Unity Technologies has announced that Unity 5 is now available via a Personnal and Professional editions. Get the details along with the demo videos inside.
UNITY 5 IS HERE
SAN FRANCISCO, CA – March 3, 2015
Unity Technologies today announced the immediate availability of Unity 5, the next generation of the award-winning Unity multiplatform engine and development tools. The most powerful version of Unity to date includes massive graphics improvements and an expanded editor feature set that gives developers everywhere the potential to create incredibly beautiful and innovative gaming experiences across 21 platforms. Additionally, Unity announced the availability of Unity Cloud Build, which enables developers to increase productivity by leveraging the power of cloud computing in order to remain focused on game development.
With the launch, Unity bolsters its longtime mission to democratize development by opening up the entire engine and editor to all developers through progressive licensing options that add big value for large studios and massive power for hobbyists and developers just getting started without taking a share of revenue. Unity 5 comes in two editions:
Unity 5 Professional Edition
Unity 5 Professional Edition is all about adding incredible value whether for a small 2-3 person studio or a 100+ person studio with the addition of Unity Cloud Build Pro, Team License, Game Performance Reporting, Asset Store Level 11, Unity Analytics Pro, access to previews and betas and more for the same low price of $75/month subscription.
Unity 5 Personal Edition
Unity 5 Personal Edition is a free solution empowering hobbyists, sole developers, and studios just getting started with all the powerful features found in the Unity engine and editor such as Profiler, Occlusion Culling, Render-to-Texture, and Post-Processing Special Effects as well as all the big Unity 5 features like Physically-based Shading, Enlighten, and reflection probes.
“Unity 5 is a massive step up for Unity that empowers developers to make more beautiful and intricate games that reach bigger audiences, across more platforms,” said John Riccitiello, CEO, Unity. “We want everyone to have access to Unity 5 which is why we’ve increased the value of our royalty-free licenses. Unity 5 Professional starts with the power of Unity 5.0 and adds valuable tools such as Unity Cloud Build Pro and Team License. Unity 5 Personal Edition is for the developer just getting started and offers all the power of the engine and editor for free.”
Developers around the world are already finding great success using Unity 5, such as the recently released Republique Remastered from Camouflaj and the upcoming games Ori and the Blind Forest from Moon Studios and Rival Kingdoms from Space Ape.
The most powerful version of Unity yet adds big features to an extensive creative toolset that enables developers to craft stunning visuals and innovative gameplay experiences across any style, genre, and platform:
A Graphics Powerhouse
Unity 5 has massively enhanced graphics capabilities like physically based shading, real-time global illumination with Enlighten, and reflection probes that enable developers to create stunning visual experiences
Feature Rich and Highly Flexible Editor
Unity’s comprehensive, time-saving, and extensible editor is even more powerful in Unity 5 with 64-bit support, unprecedented audio tools, big improvements to animation, huge physics upgrades, and much more. With Unity 5, developers have the power and flexibility to let their creativity run wild.
Industry-leading Multiplatform Support
Unity 5’s industry leading multiplatform support does the heavy lifting so developers can focus on crafting awesome gaming experiences across 21 different platforms, including the new WebGL target as well as consoles, desktop and mobile.
Unmatched efficiency boosted in the Cloud
Unity’s legendary development efficiency reaches new heights with the launch of Unity Cloud Build that taps the power of the cloud to further increase productivity and keep developers’ focus where it should be: making great games. To find out more about Unity Cloud Build, which is also available today, visit https://build.cloud.unity3d.com/
Unity 5 Professional and Personal Editions are available for immediate download today at <8f75>http://unity3d.com/5.8f75>
hellblade and ryse both had way more basic combat that literally just centered around weak and strong attacks. there was nothing else there to play around with. (26 minutes ago)
and then you have the boy, who distracts, staggers and sets you up for more volleys. now compare that to hellblade or ryse...and you honestly can't see the difference? (29 minutes ago)
then you've got the elements associated with the axe itself, where you can freeze enemies (and i assume other elements will be introduced later too) and do powered up elemental attacks (30 minutes ago)
there seem to be a decent depth to the combat in god of war. with staggers, shield barges, slow mo air juggles, grabs, axe throws, and standard hacking. (31 minutes ago)
@alimokrane: if you think that looks like ryse then i really don't know what to tell you. doesnt look anything like ryse or hellblade to me outside of a camera angle. (33 minutes ago)
@alimokrane: agree, if the enemy variety is there as well it could be an awesome combat system, especially for an over the shoulder camera game. Camera does zoom out for larger fights btw (1 Hour ago)