The hack'n slash Victor Vran from Haemimont Games, which seems more interesting than its name, will receive several updates before its full launch in July. Get the rundown of it and the trailer after the jump.
Racing towards release with weekly updates!
Sofia/Munich, June 10th 2015: Victor Vran, the rising star of the action-RPG genre, is getting closer to its late-July 2015 release. Developer Haemimont Games has confirmed a regular series updates for the Early Access version of the game in the run up to launch, adding more content and many new features.
The first of this new wave of updates starts tomorrow, June 11th 2015, and here’s what you can expect from Haemimont Games in the coming weeks:
Are you a warrior or a craftsman? Create the perfect weapon, outfit and destiny card for your character by combining items in the Transmuter.
Do you need a bigger challenge? Try your skill in the new Hard Mode and complete the all new Elite Challenges available after you’ve completed the main story campaign.
Are you in for the loot? Complete Bounties and Treasure Hunts for piles of loot. These rare items can be shared with the community so keep an eye on the forums and share the Treasure Keys you find with the world – your fellow huntsmen will be grateful.
Have you perfected your skill and equipment? Test your character against other players in the PvP area for endless fun. Each frenzied round of free-for-all is only 15 minutes.
Elegant weapons for more civilized Hunters. Check out our new legendary weapons and find the one that is just right for you.
These are only a part of the exciting new features and content updates that players of Victor Vran will enjoy before the official release. There is even more to come: story cut-scenes, voiceovers, translation into multiple languages, increased max level from 20 to 50, new zones and dungeons, Steam cards and achievements.
Victor Vran will be released late-July 2015 for PC, Mac and Linux.
... I can't even think of what they want. Maybe expecting CoH or AoE or even a Starcraft like game, but it's not even trying to be a strategy game like that. (3 Hours ago)
@rayy: I think so. If I hit on something later in the game that I haven't gotten to yet I'll let you know, but so far I don't see any control flaws. (3 Hours ago)
If you took the sword work and handling from Witcher and put it in Skyrim, you have the ultimate game in that genre. Mods made Skyrim in my opinion; vanilla was stunted outside of stealth backstabbery (3 Hours ago)
@GriftGFX: Both games in my eyes had spotty combat. I played W3 for its story and life. As for Skyrim, the vanilla version of the game felt bland without the mods. (5 Hours ago)
And I think the gameplay that is there is pretty janky and pretty shallow. (5 Hours ago)
I get that you think Skyrim is crap, but The Witcher 3 aint "a good version of Skyrim" because they have totally different goals. TW3 doesn't even attempt half the systems that Skyrim does. (5 Hours ago)
@KORNdog: Nah, that's *really* not all there is to it. You're comparing a broken apple with a poorly designed orange. (6 Hours ago)