The hack'n slash Victor Vran from Haemimont Games, which seems more interesting than its name, will receive several updates before its full launch in July. Get the rundown of it and the trailer after the jump.
Racing towards release with weekly updates!
Sofia/Munich, June 10th 2015: Victor Vran, the rising star of the action-RPG genre, is getting closer to its late-July 2015 release. Developer Haemimont Games has confirmed a regular series updates for the Early Access version of the game in the run up to launch, adding more content and many new features.
The first of this new wave of updates starts tomorrow, June 11th 2015, and here’s what you can expect from Haemimont Games in the coming weeks:
Are you a warrior or a craftsman? Create the perfect weapon, outfit and destiny card for your character by combining items in the Transmuter.
Do you need a bigger challenge? Try your skill in the new Hard Mode and complete the all new Elite Challenges available after you’ve completed the main story campaign.
Are you in for the loot? Complete Bounties and Treasure Hunts for piles of loot. These rare items can be shared with the community so keep an eye on the forums and share the Treasure Keys you find with the world – your fellow huntsmen will be grateful.
Have you perfected your skill and equipment? Test your character against other players in the PvP area for endless fun. Each frenzied round of free-for-all is only 15 minutes.
Elegant weapons for more civilized Hunters. Check out our new legendary weapons and find the one that is just right for you.
These are only a part of the exciting new features and content updates that players of Victor Vran will enjoy before the official release. There is even more to come: story cut-scenes, voiceovers, translation into multiple languages, increased max level from 20 to 50, new zones and dungeons, Steam cards and achievements.
Victor Vran will be released late-July 2015 for PC, Mac and Linux.
I don't know why Cliffy left when LawBreakers looks like exactly the kind of game that he would have made at Epic :D (12 minutes ago)
I think Paragon is their biggest in house project so it's been moving a bit quicker than everything else. (20 minutes ago)
fortnite was announced what? 6 years ago? it was supposed to be one of the very first "next gen" games...granted they never specified which gen. lol (21 minutes ago)
I think the constant development of Unreal Engine counts as being productive too. Heck it's the same with Valve. They are making games. Just not the games people who are complaining want to play. (21 minutes ago)
@KORNdog: Paragon was released as an alpha.. it's already come a long way. They are a bit slow though. I mean.. lord know what the deal w/ Fortnite is. UT is more of a passion project though. (22 minutes ago)
but i guess they make an engine that's used pretty much everywhere. so they don't need to be that productive. kinda like valve having steam. . (24 minutes ago)
tbh epic have slowed to a crawl since they stopped with gears. they seem to be taking forever with everything. even paragon seem to be in perpetual beta mode. (25 minutes ago)