VIDEO | PC, PS4, Xbox One Friday, May 12, 2017 | 9:00 AM

Our videos of The Surge

Our videos of The Surge

The Surge will be available on PC, PS4 and Xbox One next week, but we've been able to play the final version for about a week. It is still too soon to give you our verdict, but we have a pretty good number of videos to share with you this morning. Inside, you'll find some PS4 Pro footage (in the 2 graphics modes available - Performance and Quality) and a series of videos captured on PC, while the game was running in 1440p. Enjoy!

PS4 Pro / Performance - Intro
PS4 Pro / Performance - Gameplay
PS4 Pro - Performance - Boss 1
PS4 Pro / Performance - Gameplay #2
PC - Gameplay #1
PC - Gameplay #2
PC - Gameplay #3
PC - Gameplay #4
PC - Boss 2
PC - Gameplay #5
PC - Gameplay #6
PC - Boss 3
PC - Fast Paced Weapon

All comments

Commented on 2017-05-12 10:15:16
I really wish more melee combat games would use limb targeting and directional attacks like this. Im getting really bored of the keep hacking an enemy and dodge routine that having a targeting body parts mechanic makes it more engaging.
Commented on 2017-05-12 10:28:42
another souls clone...or is andreas going to dispute that fact here too? lol.

this looks a damn sight better than lord of the fallen though.
Commented on 2017-05-12 16:38:42
Is the game follow the yellow brick road, or is it like souls where you can go to diffrent zones?

i like the style and gameplay, it will get bashed to high heaven because its like souls but haters will be haters, so long as its good game at the end of the day then that is all that matters
Commented on 2017-05-12 17:01:18 In reply to Kostchtchie
There are different zones that you can backtrack to. The main difference with Dark Souls is that to go to certain areas, you need to take the train, which means the game has to load (it's fast).
Commented on 2017-05-12 19:15:40 In reply to KORNdog
It looks more interesting mechanically than lords of the fallen but aesthetically it does not appeal to me unfortunately
Commented on 2017-05-13 13:18:10 In reply to AndreasZ94
Posted by AndreasZ94
It looks more interesting mechanically than lords of the fallen but aesthetically it does not appeal to me unfortunately
I agree that the artistic department could drag down the entire game, at least for me.
Is this 60fps on regular PS4?
Commented on 2017-05-14 19:07:18
No fps analysis?
Commented on 2017-05-14 20:06:48 In reply to viHuGi
We didn't really have the time to do one. We might before Tuesday though.
Commented on 2017-05-14 21:33:05
It doesn't look too bad when fully armored in this game.

About the game


What's up?
  • MrWhite
    MrWhite Not "Here, you can have it all and become a god that can knock over a 30 tonne beast!" Had to be a balance there. There wasn't one. (7 Hours ago)
  • MrWhite
    MrWhite having a perk slot system too. Only being able to equip a couple to suit what kind of style you want to play as. (7 Hours ago)
  • MrWhite
    MrWhite Little things that could have elevated the game from being just 'OK' to deserving the praise it got. (7 Hours ago)
  • MrWhite
    MrWhite another solution for repetitive combat and progression is a weapon maintenance system, sparser ammo, and making each machine have a unique invulnerability to certain attacks. (7 Hours ago)
  • MrWhite
    MrWhite A simple solution would have been a command wheel function for overridden machines. Attack, defend, stay, suicide attack, follow etc (7 Hours ago)
  • MrWhite
    MrWhite the maps design didn't facilitate it. Like I say, poor design everywhere. (7 Hours ago)
  • MrWhite
    MrWhite @Tiz: I just think its sloppy AI coding, and just a general lack of want of doing it that way. One other reason is the on rails system for automatic riding (7 Hours ago)
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