NeocoreGames, the studio behind The Incredible Adventures of Van Helsing, has announced Warhammer 40,000: Inquisitor - Martyr, an action-RPG produced with Games Workshop for PC, PlayStation 4 and Xbox One with a 2016 release window. A few more details and a teaser after the jump.
Warhammer 40,000: Inquisitor – Martyr Announced
Budapest, Hungary – July 16, 2015 – Veteran video game developer, NeocoreGames (King Arthur, The Incredible Adventures of Van Helsing) is proud to announce a new Action-RPG, Warhammer 40,000: Inquisitor – Martyr, produced in close collaboration with Games Workshop, developers and publishers of the well-known Warhammer 40,000 tabletop game and universe.
Warhammer 40,000: Inquisitor – Martyr is an Action-RPG that not only evokes the dystopian world of the dark and violent 41st millennium, but also becomes the next milestone in the evolution of Action-RPGs.
Building on the experience gained from The Incredible Adventures of Van Helsing Action-RPG trilogy, NeocoreGames aims to expand the boundaries of the genre itself by taking the in-game mechanics and visual solutions to a brand new level and also by opening up a persistent sandboxed Action-RPG.
The single player campaign pitches players into a grim and secret war among the stars as the agents of the ever-vigilant Inquisition. After the end of the campaign the story continues in a colossal sandboxed game set in the same secluded sector of this vast universe. This persistent setting grants years of constant entertainment, gradual development and a continuous flow of content that enriches the Action-RPG gameplay.
Coming to PC, Mac, Xbox One and Playstation 4 in 2016, Warhammer 40,000: Inquisitor – Martyr will be a monumental, brutal and grim experience, undeniably true to the spirit of the Warhammer 40,000 universe.
"There's a reason why we chose the world of Warhammer 40,000: it's intense, brutal, visceral – a perfect material for an Action RPG. Working with Games Workshop, we're doing our best to bring a high quality game to the community. We're huge fans as well, so we care deeply about this game."
Zoltán 'Pozs' Pozsonyi, Producer, NeocoreGames
"A Warhammer 40,000 action RPG has been notably absent from our portfolio of video game licenses so far and its great to finally be able to talk publicly about this wonderful game that the guys at Neocore have been working so hard on for some time now. Their previous action RPG's are very impressive and we feel privileged to be partnering with them on this game."
So Forza Horizon 3 also benefitted from FM6: Apex. Quantum Break's PC version was Remedy's first foray into DirectX 12 development. And I also agree it seems like it was decided late in the process. (3 Hours ago)
Source: [url] He was referring to Quantum Break on PC. Also, I'm sure Turn 10 shared what it learned from Forza Motorsport 6: Apex with Playground Games (3 Hours ago)
@alimokrane: True, Remedy's Head of Communications said: "We have worked on this release for a while. We got a lot more experience in shipping DX11 titles." (3 Hours ago)
perform very well. I am expecting Gears 4 to follow suit. (4 Hours ago)
To be honest, QB looks great on XO. the PC port was a fiasco really.. MS shouldnt have forced them to do it. Other games which intended to have a DX12 port well early look great. ReCore and Forza H3 (4 Hours ago)
Not that DX12 wasn't (isn't?) over hyped :D (4 Hours ago)
AW runs at 10fps on my laptop, when UE3 and other engines thrive running on that shit toaster. (4 Hours ago)