Bandai Namco Games has just announced Warhammer 40,000: Eternal Crusade, a multiplayer shooter developed by Behaviour Interactive. The game features four factions (Space Marines, Chaos Space Marines, Eldar, and Orks) and is available via Steam's Early Access now. The final build will release for PC, PS4 and Xbox One later this year.
MASSIVELY MULTIPLAYER SHOOTER, WARHAMMER® 40,000®: ETERNAL CRUSADETM, COMING TO PLAYSTATION 4, XBOX ONE, AND STEAM FOR PC IN THE AMERICAS
Popular Table Top Game Comes to Life in Massive-Scale Third Person Shooter Experience
Santa Clara, Calif., (JANUARY 26, 2016) — BANDAI NAMCO Entertainment America Inc. a leading interactive entertainment publisher and developer, today announces Warhammer 40,000: Eternal Crusade, an all-new massively multiplayer third person shooter (MMOTPS) developed by Behaviour Interactive. Warhammer 40,000: Eternal Crusade features a persistent world where players must choose from one of four factions and work together to take down opposing forces. The game will be available later in 2016 on the PlayStation® 4 computer entertainment system, Xbox One system, and Steam for PC.
In Warhammer 40,000: Eternal Crusade, four factions -- Space Marines, Chaos Space Marines, Eldar, and Orks -- plan their strategy and deploy their squads as they assault strongholds, defend outposts, and delve into the Underworld to combat hordes of Tyranids. Players must work in harmony both on and off the battlefield in order to advance their faction’s goals and establish supremacy over the enemy.
“Warhammer 40,000: Eternal Crusade appeals to a wide variety of players, bringing a massive playerbase along with third person shooter elements,” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America, Inc. “In Warhammer 40,000: Eternal Crusade, players will join their favorite factions and embark upon fierce large-scale battles set within the rich Warhammer 40,000 universe.”
“It’s an honor to work on a Warhammer 40,000 game that’s already getting great community feedback on our pre-alpha. We can’t wait to share what we’ve built with a wider audience.” – Stephen Mulrooney, Senior Vice President, Behaviour Digital
“We are really happy to have BANDAI NAMCO on board as a partner to complement our collaboration with Games Workshop.” – Rémi Racine, Founder and CEO, Behaviour.
even wii is taking more of my time. (1 Hour ago)
my ps4 is fuckin dead so much trite games i think the last time i booted her up for the sales and nothing else. fuckin waste of monye. ps4pro? lol so much better enjoying some ps3/360 titles nowdays. (1 Hour ago)
@KORNdog: Still very different. More like Diablo but the "game feel" is not as polished. Systems are more well designed, but I have to give it to Diablo when it comes to fit and finish. (9 Hours ago)
@GriftGFX: like divinity? Better or worse? Might be one i dust off the xbox for. (10 Hours ago)
The economy is unique and will probably seem strange to new players.. but every system is cleverly tied together in PoE. (10 Hours ago)
And yes.. the passive skill tree is pretty insane. It has a healthy mix of rigid decision making in its passive tree and flexibility in the active skill system. (10 Hours ago)
Path of Exile is an endlessly playable action RPG and Pillars of Eternity is a turn-based single player game w/ a party system. (10 Hours ago)