Trailer PC PS4 Xbox One

Warhorse Studios has announced Kingdom Come: Deliverance, a realistic open-world RPG powered by CryEngine. This means no mythological monsters, magic or dragons. Set in the Holy Roman Empire during the late Middle Ages, the game is inspired by historically authentic themes. Large scale battles, horseback combat and fighting techniques are period-accurate says the developer. The studio is 18 months old and composed of veterans who worked on Mafia and Arma games among other things. They've been hard at work to find a publisher so let's hope the game will be out as they expect in 2015 for PC and new gen consoles. More details coming in January.



Warhorse Studios Brings the Open World to the Old World with
Kingdom Come: Deliverance

Sandbox Action RPG Set to Go Medieval on PC and Next-Gen Systems in 2015

Prague, Czech Republic – December 19, 2013 – Nearly 18 months after its inception, independent, Czech, video game development house Warhorse Studios today announced details of its debut title, Kingdom Come: Deliverance. Coming to PC and next-gen consoles in 2015, the game is an open world, action-adventure, role-playing game featuring blockbuster production values, a nonlinear story and revolutionary, first-person melee combat.

Leveraging decades of combined experience in AAA game development, including titles in the Mafia, Crysis, ArmA and Operation Flashpoint franchises, the creative talent powering Warhorse Studios is well-versed in pushing the boundaries of RPG storytelling in sprawling, immersive environments. “The team’s ambition for Kingdom Come: Deliverance is growing this ever-maturing sandbox genre in a believable, real-world context and scope,” remarked studio Creative Director Dan Vávra. “To that end, we’re harnessing CryENGINE®3, nonlinear narrative, varied freedom in character progression, and a consequence-laden living world in ways that have never been possible until now.”

Rooted within the Holy Roman Empire during the late Middle Ages, Kingdom Come: Deliverance promises a first-person seat to a harsh and brutal power struggle for the throne. As players traverse expansive, strikingly detailed locales, they’ll grapple with a range of period-accurate fighting techniques, horseback combat, open-field sieges, and large-scale battles, all while developing relationships and a reputation that will inform the greater story. Kingdom Come: Deliverance promises no magic, high fantasy or mythical overtones - it draws its inspiration instead from historically authentic characters, themes, and warfare.

Further details for Kingdom Come: Deliverance will be released on January 20, 2014. Get the latest news on the game from its Facebook page (www.facebook.com/kingdomcomerpg) and official site (www.kingdomcomerpg.com). Follow Warhorse on Facebook (www.facebook.com/WarhorseStudios) or Twitter (@WarhorseStudios) to get studio news.

Screenshots

  • Warhorse reveals Kingdom Come - Screenshots
  • Warhorse reveals Kingdom Come - Screenshots
  • Warhorse reveals Kingdom Come - Screenshots
  • Warhorse reveals Kingdom Come - Screenshots

Logo

  • Warhorse reveals Kingdom Come - Logo
Hexates
Hexates
Commented on 2013-12-19 20:46:27
This looks interesting! Armor looks neat, clothes are OK.
I hope this will be similiar to Mount & Blade and get just the right influences from WotR and Deep Down.
A last word about realism: PLEASE make the armor count and projectiles be rather inaccurate on long range !!!
In reply to
Frozpot
Frozpot
Commented on 2013-12-19 21:48:44
Hmm. Might be good. Doesn't really scream "CryEngine" to be honest. Early I'm sure, but I am ready for someone to actually deliver on the "your actions have consequences" thing without watering down the story...
In reply to
michaelob
michaelob
Commented on 2013-12-20 02:56:19
Consider me interested! I was just playing the early access for Overgrowth (some of the best game combat ever BTW), and was thinking how much I would love a similar system in a realistic environment with large scale battles....and then I read this.

For me though, this is going to come completely down to a few things: realism, controls, and physics. Mount & Blade had some amazing combat variety and realism, but lacked any good sense of physics or animation. If this game can combine the outstanding realism and variety of Mount & Blade with the amazing physics and combat controls of something like Overgrowth, this could be HUGE...If they go the Ryse route and make it heavily scripted, repetitive, button mashing QTE combat.....not so much.
In reply to
ChrisB
ChrisB
Commented on 2013-12-20 16:23:01 In reply to Frozpot
For one thing its not a Crytek game, second its and RPG/Open World game, and third you're probably very used to the linear-set piece type of typical games that the CryEngine is used for. I like it when different studios give a fresh perspective using different engines like, Unreal 4, Frostbite 3, Chrome Engine, and CryEngine. Because the Engines alot of times can do so much more and have more they can show off than what the Main Titles they are usually used for can do. Just on a creative being in the Graphics Industry I'm excited to see what they do with it.
In reply to
Frozpot
Frozpot
Commented on 2013-12-20 17:00:51 In reply to ChrisB
I'm not expecting it to be Crytek, lol, but my comment was about how it doesn't look like the way the engine renders to me. Usually I can tell if a game uses certain engines based on the look of the rendering. Much like UE has it's own feel.

I'm more than aware of engine versatility and the give and take of different requirements. Wasn't mean as some kind of indictment ;)
In reply to
b0vril
b0vril
Commented on 2013-12-20 22:13:06
I really like the idea of period games that don't have monsters, goblins, magic shoes, etc...

By the sound of that trailer it's bombastic as ever.
In reply to
mehdietzio
mehdietzio
Commented on 2013-12-22 14:43:36
it s Ok...
In reply to
About the game
Platform
PC PS4 XBOXONE SWITCH
Published by
Deep Silver
Developed by
Warhorse Studios
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