Warhorse Studios has announced Kingdom Come: Deliverance, a realistic open-world RPG powered by CryEngine. This means no mythological monsters, magic or dragons. Set in the Holy Roman Empire during the late Middle Ages, the game is inspired by historically authentic themes. Large scale battles, horseback combat and fighting techniques are period-accurate says the developer. The studio is 18 months old and composed of veterans who worked on Mafia and Arma games among other things. They've been hard at work to find a publisher so let's hope the game will be out as they expect in 2015 for PC and new gen consoles. More details coming in January.
Warhorse Studios Brings the Open World to the Old World with
Kingdom Come: Deliverance
Sandbox Action RPG Set to Go Medieval on PC and Next-Gen Systems in 2015
Prague, Czech Republic – December 19, 2013 – Nearly 18 months after its inception, independent, Czech, video game development house Warhorse Studios today announced details of its debut title, Kingdom Come: Deliverance. Coming to PC and next-gen consoles in 2015, the game is an open world, action-adventure, role-playing game featuring blockbuster production values, a nonlinear story and revolutionary, first-person melee combat.
Leveraging decades of combined experience in AAA game development, including titles in the Mafia, Crysis, ArmA and Operation Flashpoint franchises, the creative talent powering Warhorse Studios is well-versed in pushing the boundaries of RPG storytelling in sprawling, immersive environments. “The team’s ambition for Kingdom Come: Deliverance is growing this ever-maturing sandbox genre in a believable, real-world context and scope,” remarked studio Creative Director Dan Vávra. “To that end, we’re harnessing CryENGINE®3, nonlinear narrative, varied freedom in character progression, and a consequence-laden living world in ways that have never been possible until now.”
Rooted within the Holy Roman Empire during the late Middle Ages, Kingdom Come: Deliverance promises a first-person seat to a harsh and brutal power struggle for the throne. As players traverse expansive, strikingly detailed locales, they’ll grapple with a range of period-accurate fighting techniques, horseback combat, open-field sieges, and large-scale battles, all while developing relationships and a reputation that will inform the greater story. Kingdom Come: Deliverance promises no magic, high fantasy or mythical overtones - it draws its inspiration instead from historically authentic characters, themes, and warfare.
Further details for Kingdom Come: Deliverance will be released on January 20, 2014. Get the latest news on the game from its Facebook page (www.facebook.com/kingdomcomerpg) and official site (www.kingdomcomerpg.com). Follow Warhorse on Facebook (www.facebook.com/WarhorseStudios) or Twitter (@WarhorseStudios) to get studio news.
I liked the first one. The cover system works okay in elimination deathmatch. I'm not a fan of sticky cover as a rule though. Especially now that many games have done contextual auto cover that works. (28 minutes ago)
I guess so? It's been a long time since I played one to be fair (37 minutes ago)
Yea.. that's what Gears of War is. (1 Hour ago)
also GOW looked interesting from some of the competitive matches I saw. But lots of weird sticky cover play (1 Hour ago)
just started playing the Forest today and sunk too much time with my buddy. WOOF that game is fun (2 Hours ago)
New enemy types, namely the Snatchers, Pouncers, and Carriers were aggressively unfun to fight. Still a good game, not a great game by any means. 7/10 (3 Hours ago)
The new characters mostly uninteresting and their chatter during the game annoying at times. Marcus/Cole/Baird was very fun. Giant robots super fun. Wind mechanic way overused. (3 Hours ago)