Last week we got a chance to play Far Cry 4 for about four hours and to try both solo and co-op modes. Nice surprise when we got to the Parisian bar where the event was taking place, Ubisoft had made arrangements so we could use their capturing devices to bring back our own direct feed gameplay footage. Don't expect Gamersyde quality here as compression is pretty visible, but it's still nice to watch. Our full preview is on the French side but we've translated the conclusion for you guys. Note: Preview videos were all captured on PS4. Update: New official trailer 'Survive Kyrat' added.
Far Cry 3 dared to make the proper changes to the series after a disappointing sequel to Crytek's game so it is no wonder to see that Far Cry 4 has been developed along the same lines. The game's structure hasn't changed much, with multiple sidequests that allow you to upgrade your gear and character, communication towers to hack and vehicles to drive, but the change of scenery makes it quite an appealing game to play in the end. Technically, the PS4 version is much more detailed than Far Cry 3 was on PC back then, with impressive lighting that makes the previous episode look rather bland in comparison. The mix between stealth and action still works very well despite a few AI issues we witnessed at times. The addition of a co-op mode is quite enjoyable, though we'll need to play a bit more to say if it has a true potential. That being said, being able to discover such a massive and gorgeous environment with a friend is not something we can say no to. The few new features (rock climbing, the Shangri-La world, elephant-riding, etc.) will hopefully be well implemented in the single player campaign so it becomes even more memorable than Far Cry 3's storyline. We have high expectations on the game's plot and we trruly hope it won't disappoint. Far Cry 4 may not be as surprising as the previous opus, it may look a little bit too familiar at times, but it should be quite a ride when it's released in November. Before you can book your ticket to Kyrat though, we'll need to see what the final game can really deliver. It should be soon enough, so stay tuned.
@KORNdog: Still very different. More like Diablo but the "game feel" is not as polished. Systems are more well designed, but I have to give it to Diablo when it comes to fit and finish. (1 Hour ago)
@GriftGFX: like divinity? Better or worse? Might be one i dust off the xbox for. (1 Hour ago)
The economy is unique and will probably seem strange to new players.. but every system is cleverly tied together in PoE. (2 Hours ago)
And yes.. the passive skill tree is pretty insane. It has a healthy mix of rigid decision making in its passive tree and flexibility in the active skill system. (2 Hours ago)
Path of Exile is an endlessly playable action RPG and Pillars of Eternity is a turn-based single player game w/ a party system. (2 Hours ago)
No they are not.. they are both RPGs and they both have isometric cameras but that's where the similarities end. (2 Hours ago)
I always confuse the PoE abbreviation with Pillars of Eternity. Are they even the same type of game? (2 Hours ago)